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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #4: Druid
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<blockquote data-quote="Faolyn" data-source="post: 8109153" data-attributes="member: 6915329"><p>Seems like those templates could both be available at 2nd level, since they're weak enough. Also, in 5e, templates don't seem to require math. Take a look at lycanthropes, where your Strength isn't increased by +4 or whatever; your Strength becomes 19. So what I'd do is something like:</p><p></p><p><strong>Scampering Beast:</strong> You turn into a cat, squirrel, rabbit, chevrotain, badger, spider, fox, <s>velociraptor</s> compsognathus, or other small, relatively harmless beast. Your Strength becomes 6. Your Dexterity becomes 16, unless it was already higher. You become Tiny or Small (your choice). You have one attack, a bite or claw that inflicts 1 point of either piercing or slashing damage (your choice). Pick # of the following traits:</p><ul> <li data-xf-list-type="ul">Climb speed of 30</li> <li data-xf-list-type="ul">Burrow speed of 10</li> <li data-xf-list-type="ul">Super-Scamper: you can take the Dash action as a bonus action.</li> <li data-xf-list-type="ul">Undergrowth Camouflage: you have advantage on Dexterity (Stealth) checks when you're not moving.</li> <li data-xf-list-type="ul">Prey's Alertness: you have advantage on Wisdom (Perception) checks.</li> <li data-xf-list-type="ul">Strong for your Size: Your bite or claw inflicts 5 (1d4+3) piercing or slashing damage.</li> </ul><p><em>At Higher Levels:</em> When you reach 4th level and can change into a form that can swim, you can also become an otter, beaver, fish, or similar animal using this template.</p><p></p><p><strong>Ungulate:</strong> You turn into a goat, riding horse, deer, cow, boar, hadrosaur, or other big herbivore (it doesn't actually have to be an ungulate). Your Strength becomes 17, unless it was already higher. Your walking speed increases by 20 feet, and you lose any other type of speeds. You become Medium or Large (your choice). You have one attack, a hoof attack that inflicts 8 (2d4+3) bludgeoning damage. Pick # of the following traits:</p><ul> <li data-xf-list-type="ul">Walking speed of 60 feet</li> <li data-xf-list-type="ul">Horns: You have one or two horns, tusks, or a pair of antlers, and can make a gore attack with them, inflicting (1d6+3) piercing damage.</li> <li data-xf-list-type="ul">Sure-Footed: You have advantage on Strength and Dexterity saving throws made against effects that would knock you prone.</li> <li data-xf-list-type="ul">Beast of Burden: You are considered to be a one size larger for the purposes of determining your carrying capacity.</li> <li data-xf-list-type="ul">Charge: If you move at least 20 feet straight towards a target and then hits it with a hoof or gore attack on the same turn, you inflict an extra 7 (2d6) damage.</li> <li data-xf-list-type="ul">Secondary Attack: You can whack people with your tail or bite them with your strong teeth for (1d10+3) piercing or bludgeoning damage.</li> </ul><p><em>At Higher Levels: </em>When you reach 4th level and can change into a form that can swim, you can also become a manatee, plesiosaur, or similar creature. You can also choose the following trait:</p><ul> <li data-xf-list-type="ul">Hold Breath: You can hold your breath for 1 hour.</li> </ul><p>And so on.</p><p></p><p>(Not that it matters, as I'm sure the LU team have their own vision of what to do, and this post is too large to stick in their survey. But I like the brainstorming.)</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8109153, member: 6915329"] Seems like those templates could both be available at 2nd level, since they're weak enough. Also, in 5e, templates don't seem to require math. Take a look at lycanthropes, where your Strength isn't increased by +4 or whatever; your Strength becomes 19. So what I'd do is something like: [B]Scampering Beast:[/B] You turn into a cat, squirrel, rabbit, chevrotain, badger, spider, fox, [S]velociraptor[/S] compsognathus, or other small, relatively harmless beast. Your Strength becomes 6. Your Dexterity becomes 16, unless it was already higher. You become Tiny or Small (your choice). You have one attack, a bite or claw that inflicts 1 point of either piercing or slashing damage (your choice). Pick # of the following traits: [LIST] [*]Climb speed of 30 [*]Burrow speed of 10 [*]Super-Scamper: you can take the Dash action as a bonus action. [*]Undergrowth Camouflage: you have advantage on Dexterity (Stealth) checks when you're not moving. [*]Prey's Alertness: you have advantage on Wisdom (Perception) checks. [*]Strong for your Size: Your bite or claw inflicts 5 (1d4+3) piercing or slashing damage. [/LIST] [I]At Higher Levels:[/I] When you reach 4th level and can change into a form that can swim, you can also become an otter, beaver, fish, or similar animal using this template. [B]Ungulate:[/B] You turn into a goat, riding horse, deer, cow, boar, hadrosaur, or other big herbivore (it doesn't actually have to be an ungulate). Your Strength becomes 17, unless it was already higher. Your walking speed increases by 20 feet, and you lose any other type of speeds. You become Medium or Large (your choice). You have one attack, a hoof attack that inflicts 8 (2d4+3) bludgeoning damage. Pick # of the following traits: [LIST] [*]Walking speed of 60 feet [*]Horns: You have one or two horns, tusks, or a pair of antlers, and can make a gore attack with them, inflicting (1d6+3) piercing damage. [*]Sure-Footed: You have advantage on Strength and Dexterity saving throws made against effects that would knock you prone. [*]Beast of Burden: You are considered to be a one size larger for the purposes of determining your carrying capacity. [*]Charge: If you move at least 20 feet straight towards a target and then hits it with a hoof or gore attack on the same turn, you inflict an extra 7 (2d6) damage. [*]Secondary Attack: You can whack people with your tail or bite them with your strong teeth for (1d10+3) piercing or bludgeoning damage. [/LIST] [I]At Higher Levels: [/I]When you reach 4th level and can change into a form that can swim, you can also become a manatee, plesiosaur, or similar creature. You can also choose the following trait: [LIST] [*]Hold Breath: You can hold your breath for 1 hour. [/LIST] And so on. (Not that it matters, as I'm sure the LU team have their own vision of what to do, and this post is too large to stick in their survey. But I like the brainstorming.) [/QUOTE]
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