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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #4: Druid
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<blockquote data-quote="tetrasodium" data-source="post: 8112500" data-attributes="member: 93670"><p>I now that it's been mentioned a few time that wildshape gies from recoverng uses n a long or short rest to recovering on a long rest. I feel like this has the potential for broader implications we can't judge yet.</p><ul> <li data-xf-list-type="ul">in stock 5e there are a few classes & multiclass combos that can o things like nova >nova>rest forcing the gm to invoke constant excuses, invisible walls, & doom clocks while things like the environmental hazards in ToA that restrict rests only apply to long rests to further skew the power towards short rest classes & away from long rest classes. This shift could be one of a couple things.<ul> <li data-xf-list-type="ul"><strong>A:</strong>There is a deliberate effort to move away from that by linking the bulk of everyone's power to long rests.<ul> <li data-xf-list-type="ul">In the case of A that can be compared to the fighter & rogue recovering exertion points for maneuvers on long & short rests but amid the obvious nerf in how hp in wildshape is changed & how "you can cast spells now but not these" limits the casting to almost nothing of value. Absent the spellcasting & equipment changes this certainly does not seem to be for the purpose of A because the<em> possible</em> scouting/<em>possible</em> transportation features added to wildshape during an average campaign are of fairly low value for a non-moon druid at best & the moon druid could already do that stuff. If these changes are intended to offset power gained through new equipment/spell changes we can't even guess if the results are reasonable, too much, targeting the wrong areas, or something else at this point.</li> </ul></li> <li data-xf-list-type="ul"><strong>B:</strong>This is a mistake<ul> <li data-xf-list-type="ul">Mistakes happen, what's important is what comes next.</li> </ul></li> <li data-xf-list-type="ul"><strong>C:</strong>This is a deliberate nerf to correct some perceived imbalance.<ul> <li data-xf-list-type="ul">Given the large number of new things like a narrowly restricted expertise die, generally lacking feel of knacks when compared to fighter/rogue knacks, nerf to wildshape hp handling & forms known, & limitation of what spells are currently castable in wildshape with the new "you can cast but not these" added to wildshape it's reasonable to worry that C is absolutely the goal. Since wildshape can't be used to nova even by a moon druid that takes a point away from A.</li> </ul></li> </ul></li> </ul><p></p><p>Whatever the case the fact that C is even plausible is extremely problematic for this version of druid.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8112500, member: 93670"] I now that it's been mentioned a few time that wildshape gies from recoverng uses n a long or short rest to recovering on a long rest. I feel like this has the potential for broader implications we can't judge yet. [LIST] [*]in stock 5e there are a few classes & multiclass combos that can o things like nova >nova>rest forcing the gm to invoke constant excuses, invisible walls, & doom clocks while things like the environmental hazards in ToA that restrict rests only apply to long rests to further skew the power towards short rest classes & away from long rest classes. This shift could be one of a couple things. [LIST] [*][B]A:[/B]There is a deliberate effort to move away from that by linking the bulk of everyone's power to long rests. [LIST] [*]In the case of A that can be compared to the fighter & rogue recovering exertion points for maneuvers on long & short rests but amid the obvious nerf in how hp in wildshape is changed & how "you can cast spells now but not these" limits the casting to almost nothing of value. Absent the spellcasting & equipment changes this certainly does not seem to be for the purpose of A because the[I] possible[/I] scouting/[I]possible[/I] transportation features added to wildshape during an average campaign are of fairly low value for a non-moon druid at best & the moon druid could already do that stuff. If these changes are intended to offset power gained through new equipment/spell changes we can't even guess if the results are reasonable, too much, targeting the wrong areas, or something else at this point. [/LIST] [*][B]B:[/B]This is a mistake [LIST] [*]Mistakes happen, what's important is what comes next. [/LIST] [*][B]C:[/B]This is a deliberate nerf to correct some perceived imbalance. [LIST] [*]Given the large number of new things like a narrowly restricted expertise die, generally lacking feel of knacks when compared to fighter/rogue knacks, nerf to wildshape hp handling & forms known, & limitation of what spells are currently castable in wildshape with the new "you can cast but not these" added to wildshape it's reasonable to worry that C is absolutely the goal. Since wildshape can't be used to nova even by a moon druid that takes a point away from A. [/LIST] [/LIST] [/LIST] Whatever the case the fact that C is even plausible is extremely problematic for this version of druid. [/QUOTE]
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