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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #5: Inspiration & Destiny
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<blockquote data-quote="maceochaid" data-source="post: 8118465" data-attributes="member: 6789608"><p>I think there is definitely a break down in the Name, Description, and then the mechanics. You are right when I go back to it it says "a nation" and "kill for your devotion." However the mechanics don't really support it.</p><p></p><p>Looking at how it will play over the course of the game, if I had a player might come to the table with a chosen destiny of "Devotion" and that they want to be devoted to the Genocidal murder of any and all Halflings they come across . . . well as a DM I would probably tell this person they were not allowed to be at my table. (I have absolutely done this in the past with players who have exhibited misogynistic attitudes.) But let's say this player is my buddy's best friend and he begs me to let him play. I would first point to the description of the "Devotion Destiny"</p><p></p><p>And suggest that really the Dominion or Chaos destiny would be better for him to play a Genocidal character. I would point out that the conditions of getting inspiration are:</p><ul> <li data-xf-list-type="ul">Complete a quest</li> <li data-xf-list-type="ul">keep a promise to your own detriment</li> <li data-xf-list-type="ul">keep an innocent safe while seriously endangering yourself</li> <li data-xf-list-type="ul">commit an act of genuine self-sacrifice</li> </ul><p>I would suggest that only the first two would be able to fit with this detestable character concept of "devoted to genocide" that they proposed, and then it's a stretch. Devoted is not a good option. I would further point out that they fulfill their destiny by:</p><p></p><p><em>Die while saving the lives of others, complete a massive undertaking personally entrusted to you, succeed with the cause you devoted your life to</em></p><p></p><p>I would probably still be saying "and hey, let's not make a genocidal maniac your character, I have queer people and BIPOC players at my table, and it's not going to be any fun for them since our people have a history with that that will make this a really un-fun Friday night escape." However for some reason my Genocide player insists and I have not kicked them out yet, well, then I just make the tweaks that you turn evil, not good. Then I start making my escape plan for not ever letting this player back to my table. </p><p></p><p>Now if someone comes to my table and says "I want to play a character whose lover was murdered by a halfling, and he wants to take revenge on every Halfling he comes across, and I was thinking that when he fulfills his destiny of murdering a ton of halflings, he realizes the error of his ways and decides to seek redemption, and spends the rest of his life defending other creatures against victims of bias and oppression." I say "HOT DAMN, WELCOME TO MY TABLE!"</p></blockquote><p></p>
[QUOTE="maceochaid, post: 8118465, member: 6789608"] I think there is definitely a break down in the Name, Description, and then the mechanics. You are right when I go back to it it says "a nation" and "kill for your devotion." However the mechanics don't really support it. Looking at how it will play over the course of the game, if I had a player might come to the table with a chosen destiny of "Devotion" and that they want to be devoted to the Genocidal murder of any and all Halflings they come across . . . well as a DM I would probably tell this person they were not allowed to be at my table. (I have absolutely done this in the past with players who have exhibited misogynistic attitudes.) But let's say this player is my buddy's best friend and he begs me to let him play. I would first point to the description of the "Devotion Destiny" And suggest that really the Dominion or Chaos destiny would be better for him to play a Genocidal character. I would point out that the conditions of getting inspiration are: [LIST] [*]Complete a quest [*]keep a promise to your own detriment [*]keep an innocent safe while seriously endangering yourself [*]commit an act of genuine self-sacrifice [/LIST] I would suggest that only the first two would be able to fit with this detestable character concept of "devoted to genocide" that they proposed, and then it's a stretch. Devoted is not a good option. I would further point out that they fulfill their destiny by: [I]Die while saving the lives of others, complete a massive undertaking personally entrusted to you, succeed with the cause you devoted your life to[/I] I would probably still be saying "and hey, let's not make a genocidal maniac your character, I have queer people and BIPOC players at my table, and it's not going to be any fun for them since our people have a history with that that will make this a really un-fun Friday night escape." However for some reason my Genocide player insists and I have not kicked them out yet, well, then I just make the tweaks that you turn evil, not good. Then I start making my escape plan for not ever letting this player back to my table. Now if someone comes to my table and says "I want to play a character whose lover was murdered by a halfling, and he wants to take revenge on every Halfling he comes across, and I was thinking that when he fulfills his destiny of murdering a ton of halflings, he realizes the error of his ways and decides to seek redemption, and spends the rest of his life defending other creatures against victims of bias and oppression." I say "HOT DAMN, WELCOME TO MY TABLE!" [/QUOTE]
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Level Up Playtest Document #5: Inspiration & Destiny
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