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Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #5: Inspiration & Destiny
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<blockquote data-quote="maceochaid" data-source="post: 8118999" data-attributes="member: 6789608"><p>I 100% did not want to assume anything about your background. I was definitely confused why you read the Devotion background with references to self-sacrifice, protecting the innocent, and love, and thought players would pick this destiny to portray evil characters.</p><p></p><p>Do you see the sections I'm pointing to in Chaos and Dominion?</p><p></p><p><em>In addition, you gain the Chaotic alignment and emit a strong chaotic aura for the purposes of any feature, spell, or trait that detects or affects Chaotic creatures.</em></p><p><em></em></p><p><em>In addition, you gain the Lawful alignment, and you emit a strong lawful aura for the purposes of any feature, spell, or trait that detects or affects Lawful creatures.</em></p><p><em></em></p><p><em>-----</em></p><p></p><p>I like playing good characters. I almost always choose a good alignment for my characters. I hear you about good or evil races, but I don't think these destiny rules are for races, I think each character chooses a destiny to tell the story they want to tell. You asked where do these destinies come from, I think it is just the player and the DM agree on a character arc for the campaign. "Hey DM I want my Urchin Rogue to tell an underdog story" while another player says "my Noble Warlock is seeking knowledge in the world." It's more of a meta-game concept, SORT of agreeing with your DM on a "win condition," for your character. Where it comes from can be totally written by the DM and the player I feel, rather than all the destinies have a specific origin from a God or whatever. Mileage may vary, but I think this is a great storytelling tool. I don't need an in-universe explanation for everything. My character wants wealth because that is very human motivation, he doesn't need to have it "come from" any particular source.</p><p></p><p>So again, I don't know where this mindset from multiple posters is coming from, that we have to establish a categorical imperative in this rule set. I just know that I like to play characters that are GOOD and strive to be GOOD. As a DM I want to reward a player who says their motivation is to do GOOD and then roleplay that successfully in the campaign. I don't play DnD just to accumulate gold, or kill monsters. I like to feel like there is a world, where people want to do Good things in the world. I like the idea that I can work out with my DM what that will be, and that when she and I have gotten to the condition that establishes my character as GOOD they get the following condition:</p><p></p><p>In my current campaign, I have two players, one is a Warforged Paladin, the other is a Firbolg Druid. Both of them have Chaotic Good on their character sheet, but while the Warforged Paladin player is mostly just looking for treasure and mix maxing her feats, the Druid player has routinely, to her own detriment tried to pursue Good and noble actions. I disagreed with some of her choices, and at times it almost derailed my campaign when she stopped everything to go protect the talking rabbits village that was supposed to be a minor detail. But I knew that she felt she was always motivated by being good.</p><p></p><p>I would love to give her the destiny feature:</p><p></p><p><em>In addition, you gain the GOOD alignment and emit a strong GOOD aura for the purposes of any feature, spell, or trait that detects or affects GOOD creatures.</em></p><p></p><p>I feel like everyone is saying that that would be tantamount to endorsing religious oppression. It confuses me deeply, and seems way out of sync with what this rule set is trying to accomplish.</p></blockquote><p></p>
[QUOTE="maceochaid, post: 8118999, member: 6789608"] I 100% did not want to assume anything about your background. I was definitely confused why you read the Devotion background with references to self-sacrifice, protecting the innocent, and love, and thought players would pick this destiny to portray evil characters. Do you see the sections I'm pointing to in Chaos and Dominion? [I]In addition, you gain the Chaotic alignment and emit a strong chaotic aura for the purposes of any feature, spell, or trait that detects or affects Chaotic creatures. In addition, you gain the Lawful alignment, and you emit a strong lawful aura for the purposes of any feature, spell, or trait that detects or affects Lawful creatures. -----[/I] I like playing good characters. I almost always choose a good alignment for my characters. I hear you about good or evil races, but I don't think these destiny rules are for races, I think each character chooses a destiny to tell the story they want to tell. You asked where do these destinies come from, I think it is just the player and the DM agree on a character arc for the campaign. "Hey DM I want my Urchin Rogue to tell an underdog story" while another player says "my Noble Warlock is seeking knowledge in the world." It's more of a meta-game concept, SORT of agreeing with your DM on a "win condition," for your character. Where it comes from can be totally written by the DM and the player I feel, rather than all the destinies have a specific origin from a God or whatever. Mileage may vary, but I think this is a great storytelling tool. I don't need an in-universe explanation for everything. My character wants wealth because that is very human motivation, he doesn't need to have it "come from" any particular source. So again, I don't know where this mindset from multiple posters is coming from, that we have to establish a categorical imperative in this rule set. I just know that I like to play characters that are GOOD and strive to be GOOD. As a DM I want to reward a player who says their motivation is to do GOOD and then roleplay that successfully in the campaign. I don't play DnD just to accumulate gold, or kill monsters. I like to feel like there is a world, where people want to do Good things in the world. I like the idea that I can work out with my DM what that will be, and that when she and I have gotten to the condition that establishes my character as GOOD they get the following condition: In my current campaign, I have two players, one is a Warforged Paladin, the other is a Firbolg Druid. Both of them have Chaotic Good on their character sheet, but while the Warforged Paladin player is mostly just looking for treasure and mix maxing her feats, the Druid player has routinely, to her own detriment tried to pursue Good and noble actions. I disagreed with some of her choices, and at times it almost derailed my campaign when she stopped everything to go protect the talking rabbits village that was supposed to be a minor detail. But I knew that she felt she was always motivated by being good. I would love to give her the destiny feature: [I]In addition, you gain the GOOD alignment and emit a strong GOOD aura for the purposes of any feature, spell, or trait that detects or affects GOOD creatures.[/I] I feel like everyone is saying that that would be tantamount to endorsing religious oppression. It confuses me deeply, and seems way out of sync with what this rule set is trying to accomplish. [/QUOTE]
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