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Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #5: Inspiration & Destiny
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<blockquote data-quote="Faolyn" data-source="post: 8121233" data-attributes="member: 6915329"><p>A lot of the reason why D&D tends to end early is because they keep publishing adventures for lower levels (maxing out at 10th or 15th level). So players only play to those levels, then start a new game. So the writers decide that means that people only play lower levels, so they continue to put out low-level adventures. And the circle continues.</p><p></p><p>While I haven't played high-level 3e, I read the Let's Read on the RPGnet forums for the Epic Handbook, and I can see where an Epic game would be a mess. I <em>think</em> that 5e would be a little bit less of a mess at higher levels, due to bounded accuracy, but I know there's still a lot of power at those levels. </p><p></p><p>(I still want Immortal rules rather than Epic rules, though.) </p><p></p><p>Personally, I'm working on two ideas:</p><p></p><p>A setting that's a bit old school where you don't get Hit Dice after 9th level. You get your Con bonus; barbarians, fighters, monks, paladins, and rangers get +3 hp/level; and bards, clerics, druids, and rogues get +2 hp/level, and sorcerers, warlocks, and wizards get +1 hp/level. This is to keep the risks higher even at high levels. </p><p></p><p>Giving more spells upcasting ability, and then creating epic boons that grant 10th-level and higher spell slots, which can be used for upcasting.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8121233, member: 6915329"] A lot of the reason why D&D tends to end early is because they keep publishing adventures for lower levels (maxing out at 10th or 15th level). So players only play to those levels, then start a new game. So the writers decide that means that people only play lower levels, so they continue to put out low-level adventures. And the circle continues. While I haven't played high-level 3e, I read the Let's Read on the RPGnet forums for the Epic Handbook, and I can see where an Epic game would be a mess. I [I]think[/I] that 5e would be a little bit less of a mess at higher levels, due to bounded accuracy, but I know there's still a lot of power at those levels. (I still want Immortal rules rather than Epic rules, though.) Personally, I'm working on two ideas: A setting that's a bit old school where you don't get Hit Dice after 9th level. You get your Con bonus; barbarians, fighters, monks, paladins, and rangers get +3 hp/level; and bards, clerics, druids, and rogues get +2 hp/level, and sorcerers, warlocks, and wizards get +1 hp/level. This is to keep the risks higher even at high levels. Giving more spells upcasting ability, and then creating epic boons that grant 10th-level and higher spell slots, which can be used for upcasting. [/QUOTE]
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Community
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Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #5: Inspiration & Destiny
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