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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #6: Sorcerer
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<blockquote data-quote="dwayne" data-source="post: 8125923" data-attributes="member: 25437"><p>I didn't read it, but for me the sorcerer should have the abilities tied to their blood line, be it fae, dragon, or something else. There selection of abilities and spells should reflect this, as well. But in doing this it would make the class very odd but i think much more fun as well, with each blood line having it's own take on magic and abilities. I seen some things around like blood magic and things as classes, but most those are geared to a different thing. I would more focus on the blood lines, and the abilities of those who are of it's lines. For dragons it would be based off the color electric like spell effects for blue and such, and gaining a natural higher base armor and claw attacks and even wings and such. Fae the same in spell selection would be more enchantment/charm or deception and trickery and fight would be in the picture but not the natural armor but with illusion and other deceptive spell like effects you would not need it. Any way just an idea, good luck on the project though.</p></blockquote><p></p>
[QUOTE="dwayne, post: 8125923, member: 25437"] I didn't read it, but for me the sorcerer should have the abilities tied to their blood line, be it fae, dragon, or something else. There selection of abilities and spells should reflect this, as well. But in doing this it would make the class very odd but i think much more fun as well, with each blood line having it's own take on magic and abilities. I seen some things around like blood magic and things as classes, but most those are geared to a different thing. I would more focus on the blood lines, and the abilities of those who are of it's lines. For dragons it would be based off the color electric like spell effects for blue and such, and gaining a natural higher base armor and claw attacks and even wings and such. Fae the same in spell selection would be more enchantment/charm or deception and trickery and fight would be in the picture but not the natural armor but with illusion and other deceptive spell like effects you would not need it. Any way just an idea, good luck on the project though. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #6: Sorcerer
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