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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest Document #7: Ranger
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<blockquote data-quote="Faolyn" data-source="post: 8137836" data-attributes="member: 6915329"><p>As you said, sacred cows. And because an ASI lets you put two points in one score or one point in two, which means that a 14 (+2) Dex requires an entire ASI while a 15 (+2) doesn't.</p><p></p><p>Edit: Although, as you say where everything is a Fighter or a Wizard, it just means you could pare down the classes into a few key abilities and use them to modify the Sidekick classes, if you wanted something lower key than typical D&D.</p><p></p><p>I actually started working on something like this, but lost a bit of steam. You get new "class" abilities at 5th, 11th, and 17th level (which is when cantrips go up in power). Here's an example for barbarian Warriors (Spoilered for size):</p><p></p><p>[SPOILER]</p><p><strong>1st Level: Rage: </strong>You can rage once, then can't rage again until you have completed a Short or Long rest. At 6th level, you can rage twice between rests, at 12th level, you can rage three times between rests, and at 17th level, you can rage four times between rests.</p><p></p><p>While raging, you gain the following benefits if you aren't wearing heavy armor:</p><p></p><p>• You have advantage on Strength checks and Strength saving throws.</p><p></p><p>• You inflict +2 damage with melee weapon attacks. This increases to +3 damage at 5th level, +4 damage at 11th level, and +5 damage at 17th level.</p><p></p><p>• You have resistance to bludgeoning, piercing, and slashing damage.</p><p></p><p>Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.</p><p></p><p><strong>1st Level: Unarmored Defense: </strong>When you're not wearing armor, your ACs equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.</p><p></p><p><strong>1st Level: Danger Sense: </strong>You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated.</p><p></p><p><strong>5th Level: Primal Knowledge:</strong> You gain a new skill, taken from the Barbarian skill list.</p><p></p><p><strong>5th Level Fast: </strong>Your speed increases by 10 feet. Additionally, as part of the bonus action you take to enter your rage, you can move up to half your speed.</p><p></p><p><strong>11th Level: Brutal Critical:</strong> When you score a critical hit, you can roll the damage dice three times instead of twice. At 17th level, you roll the damage dice four times instead.</p><p></p><p><strong>11th Level: Relentless:</strong> If you drop to 0 hit points while you're raging and don't die outright, you can drop to 1 hit point instead. Once you do so, you can't do so again until yyou complete a Short or Long Rest.</p><p></p><p><strong>17th Level: Persistent Rage: </strong>Your rage is so fierce it ends early only if you fall unconscious or choose to end it.</p><p>[/SPOILER]</p><p></p><p>Obviously, it needs some work. But if you wanted a bare bones D&D without spending money on an OSR game, it has at least some potential. I think.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8137836, member: 6915329"] As you said, sacred cows. And because an ASI lets you put two points in one score or one point in two, which means that a 14 (+2) Dex requires an entire ASI while a 15 (+2) doesn't. Edit: Although, as you say where everything is a Fighter or a Wizard, it just means you could pare down the classes into a few key abilities and use them to modify the Sidekick classes, if you wanted something lower key than typical D&D. I actually started working on something like this, but lost a bit of steam. You get new "class" abilities at 5th, 11th, and 17th level (which is when cantrips go up in power). Here's an example for barbarian Warriors (Spoilered for size): [SPOILER] [B]1st Level: Rage: [/B]You can rage once, then can't rage again until you have completed a Short or Long rest. At 6th level, you can rage twice between rests, at 12th level, you can rage three times between rests, and at 17th level, you can rage four times between rests. While raging, you gain the following benefits if you aren't wearing heavy armor: • You have advantage on Strength checks and Strength saving throws. • You inflict +2 damage with melee weapon attacks. This increases to +3 damage at 5th level, +4 damage at 11th level, and +5 damage at 17th level. • You have resistance to bludgeoning, piercing, and slashing damage. Your rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven't attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action. [B]1st Level: Unarmored Defense: [/B]When you're not wearing armor, your ACs equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit. [B]1st Level: Danger Sense: [/B]You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can't be blinded, deafened, or incapacitated. [B]5th Level: Primal Knowledge:[/B] You gain a new skill, taken from the Barbarian skill list. [B]5th Level Fast: [/B]Your speed increases by 10 feet. Additionally, as part of the bonus action you take to enter your rage, you can move up to half your speed. [B]11th Level: Brutal Critical:[/B] When you score a critical hit, you can roll the damage dice three times instead of twice. At 17th level, you roll the damage dice four times instead. [B]11th Level: Relentless:[/B] If you drop to 0 hit points while you're raging and don't die outright, you can drop to 1 hit point instead. Once you do so, you can't do so again until yyou complete a Short or Long Rest. [B]17th Level: Persistent Rage: [/B]Your rage is so fierce it ends early only if you fall unconscious or choose to end it. [/SPOILER] Obviously, it needs some work. But if you wanted a bare bones D&D without spending money on an OSR game, it has at least some potential. I think. [/QUOTE]
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