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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest: Ranger v2
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<blockquote data-quote="level2janitor" data-source="post: 8140573" data-attributes="member: 6993619"><p>This definitely seems like an improvement over the previous packet, mostly due to no longer requiring concentration on a core class feature. I particularly don't like natural explorer and favored enemy being here, though. Especially since they seem to be copied exactly from the 5e PHB, with the only change being that you can swap them out on a long rest.</p><p></p><p>Those two features are generally considered one of the PHB Ranger's big problems - they just don't do enough compared to the core features of other classes; even if you assume they're constantly active, they only provide bonuses to stuff most campaigns just handwave. I don't mind favored enemy as a ribbon feature, though I'd say honestly just rename it "monster lore" or something and have it apply to every monster instead of specific types - especially now that you can swap out that enemy type on a long rest, the ties to a specific type feels especially vestigial. I can't imagine why it still gets a second one at 6th-level.</p><p></p><p>As for the familiar terrain, all of those bonuses feel pretty meaningless without a specific ruleset for exploration that they're tied to. Does A5E have that ruleset? If so, where is it? Why isn't it in the document? In a vacuum, I have no idea what impact any of these will have in play, but going off of my experience with 5e - where rangers had this same feature for the last five years - that impact is going to be extremely minor, unless the DM bends over backwards to make it useful, in which case it does more to negate exploration challenges than to enhance them.</p><p></p><p>Those two features plus exploration knacks are also the only things you get at 1st-level, which strikes me as particularly not-thought-out since I'd assume every class should get at least one combat-related feature at 1st-level. These are all ribbon/exploration abilities, and while those are nice, I don't want to get into combat as a 1st-level character and just be a shittier fighter.</p><p></p><p>There's a lot here I can't really comment on without doing a bunch of cross-referencing with other documents, since the available maneuvers are mostly from other playtest documents, but those I don't really have a problem with. The other content I've seen from A5E is solid, and most of the bad design with this ranger is caused by it borrowing from 5e's badly designed ranger.</p></blockquote><p></p>
[QUOTE="level2janitor, post: 8140573, member: 6993619"] This definitely seems like an improvement over the previous packet, mostly due to no longer requiring concentration on a core class feature. I particularly don't like natural explorer and favored enemy being here, though. Especially since they seem to be copied exactly from the 5e PHB, with the only change being that you can swap them out on a long rest. Those two features are generally considered one of the PHB Ranger's big problems - they just don't do enough compared to the core features of other classes; even if you assume they're constantly active, they only provide bonuses to stuff most campaigns just handwave. I don't mind favored enemy as a ribbon feature, though I'd say honestly just rename it "monster lore" or something and have it apply to every monster instead of specific types - especially now that you can swap out that enemy type on a long rest, the ties to a specific type feels especially vestigial. I can't imagine why it still gets a second one at 6th-level. As for the familiar terrain, all of those bonuses feel pretty meaningless without a specific ruleset for exploration that they're tied to. Does A5E have that ruleset? If so, where is it? Why isn't it in the document? In a vacuum, I have no idea what impact any of these will have in play, but going off of my experience with 5e - where rangers had this same feature for the last five years - that impact is going to be extremely minor, unless the DM bends over backwards to make it useful, in which case it does more to negate exploration challenges than to enhance them. Those two features plus exploration knacks are also the only things you get at 1st-level, which strikes me as particularly not-thought-out since I'd assume every class should get at least one combat-related feature at 1st-level. These are all ribbon/exploration abilities, and while those are nice, I don't want to get into combat as a 1st-level character and just be a shittier fighter. There's a lot here I can't really comment on without doing a bunch of cross-referencing with other documents, since the available maneuvers are mostly from other playtest documents, but those I don't really have a problem with. The other content I've seen from A5E is solid, and most of the bad design with this ranger is caused by it borrowing from 5e's badly designed ranger. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
Level Up Playtest: Ranger v2
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