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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up Playtest: Ranger v2
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<blockquote data-quote="Faolyn" data-source="post: 8140674" data-attributes="member: 6915329"><p>General thoughts, as always:</p><p></p><p>I like the namechange from Soldiering to Spirited Steed. It opens up a lot of interesting possibilities as well as invoking cinematic rangers. <em>Hi-ho, Silver!</em></p><p></p><p><strong>Hunter's Target: </strong>Does this bonus count as magical, in case your target has resistance or immunity to nonmagical attacks?</p><p></p><p><strong>Accuracy Bonus: </strong>Much cleaner! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> I like.</p><p></p><p><strong>Accuracy Reserve:</strong> I like this much more than before. This is rather like, but not identical to, the new Rogue Aim action from Tasha's. Do you get to move after you make your attack, or do you have to remain motionless afterwards, like they do? It might be nice if Rangers get to move, since even with their Accuracy Bonus, they're not going to be as damage-dealing as high-level Rogues can be with Sneak Attack.</p><p></p><p><strong>Game Hunting:</strong> I still hope to see a definition of "game" eventually, since I have several different mental images in mind (can I be a Big Game Hunter who goes after bulettes?), but I <em>definitely </em>approve of the change to nets.</p><p></p><p><strong>Beast Friend: </strong>Aww, no more wolfie friends?</p><p></p><p>I approve of the move away from exertion points in general. However:</p><p></p><p><strong>Ear to the Ground: </strong>This isn't really useful, because it (a) takes a minute where you can't move or do anything, and (b) only has a range of 30 feet. For a full minute of what amounts to doing nothing, I'd expect you to be able to hear the approaching horses of the army from a mile away. </p><p></p><p>Also, as far as I can tell, blindsight just replaces regular sight. It doesn't give you the ability to see invisible things. Which means that it's sole use is if you're blinded or its dark and you don't have darkvision or a light source, which is unlikely. And tremorsense is not really all that useful, IMO.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8140674, member: 6915329"] General thoughts, as always: I like the namechange from Soldiering to Spirited Steed. It opens up a lot of interesting possibilities as well as invoking cinematic rangers. [I]Hi-ho, Silver![/I] [B]Hunter's Target: [/B]Does this bonus count as magical, in case your target has resistance or immunity to nonmagical attacks? [B]Accuracy Bonus: [/B]Much cleaner! ;) I like. [B]Accuracy Reserve:[/B] I like this much more than before. This is rather like, but not identical to, the new Rogue Aim action from Tasha's. Do you get to move after you make your attack, or do you have to remain motionless afterwards, like they do? It might be nice if Rangers get to move, since even with their Accuracy Bonus, they're not going to be as damage-dealing as high-level Rogues can be with Sneak Attack. [B]Game Hunting:[/B] I still hope to see a definition of "game" eventually, since I have several different mental images in mind (can I be a Big Game Hunter who goes after bulettes?), but I [I]definitely [/I]approve of the change to nets. [B]Beast Friend: [/B]Aww, no more wolfie friends? I approve of the move away from exertion points in general. However: [B]Ear to the Ground: [/B]This isn't really useful, because it (a) takes a minute where you can't move or do anything, and (b) only has a range of 30 feet. For a full minute of what amounts to doing nothing, I'd expect you to be able to hear the approaching horses of the army from a mile away. Also, as far as I can tell, blindsight just replaces regular sight. It doesn't give you the ability to see invisible things. Which means that it's sole use is if you're blinded or its dark and you don't have darkvision or a light source, which is unlikely. And tremorsense is not really all that useful, IMO. [/QUOTE]
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