Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Level-Up & Shopping: Between sessions or during sessions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7922794" data-attributes="member: 29398"><p>One player (almost always ends up being me in any game I play in) records everything that's found on an adventure. If something's useful while still in the field (like, say, a magic weapon in a party that doesn't otherwise have any) then someone will use it, on the understanding that it still belongs to the party.</p><p></p><p>Once back in town everything - including magic items - is evaluated into a monetary value, which is then divided down into individual PC shares. (e.g. if a 5-character party come back with 50K worth of treasure then each character's* share value is 10,000) With this, any magic items in the treasury are open to claim, with whatever you end up with counting as part of your share. (so, if my share's 10000 and I claim a +2 sword worth 3500 then I'll get that and 6500 coin)</p><p></p><p>* - amended if one or more characters weren't in for the whole adventure, which happens very frequently IME.</p><p></p><p>If two or more characters claim the same item it's usually settled by roll-off. Unclaimed items are sold. If a single item is worth more than a share then either some loaning and borrowing takes place so someone can claim it, or a consortium of two or more characters go in jointly on it. Rarely, an item might be considered so useful to the party (or is so costly that nobody can afford it!) that it's kept back as a party possession and in effect carried forward to the next treasury; thugh people don't often like doing this as it reduces the current treasury's value.</p><p></p><p>We have a spreadsheet that does the mathmology for us, the sometimes-tedious bit is the data entry.</p><p></p><p>Why do we do it this way? Mostly so everyone gets - and can rely on getting - an even share. We've occasionally tried other methods over the years, which have quickly resulted in a rather large wealth disparity between characters.</p><p></p><p>Dividing it on the fly such as you do would risk such, particularly if the items found happen to favour one class over another (e.g. in raiding a wizard's lair you find gobs of useful stuff for the wizard types but the warriors come away with nothing).</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7922794, member: 29398"] One player (almost always ends up being me in any game I play in) records everything that's found on an adventure. If something's useful while still in the field (like, say, a magic weapon in a party that doesn't otherwise have any) then someone will use it, on the understanding that it still belongs to the party. Once back in town everything - including magic items - is evaluated into a monetary value, which is then divided down into individual PC shares. (e.g. if a 5-character party come back with 50K worth of treasure then each character's* share value is 10,000) With this, any magic items in the treasury are open to claim, with whatever you end up with counting as part of your share. (so, if my share's 10000 and I claim a +2 sword worth 3500 then I'll get that and 6500 coin) * - amended if one or more characters weren't in for the whole adventure, which happens very frequently IME. If two or more characters claim the same item it's usually settled by roll-off. Unclaimed items are sold. If a single item is worth more than a share then either some loaning and borrowing takes place so someone can claim it, or a consortium of two or more characters go in jointly on it. Rarely, an item might be considered so useful to the party (or is so costly that nobody can afford it!) that it's kept back as a party possession and in effect carried forward to the next treasury; thugh people don't often like doing this as it reduces the current treasury's value. We have a spreadsheet that does the mathmology for us, the sometimes-tedious bit is the data entry. Why do we do it this way? Mostly so everyone gets - and can rely on getting - an even share. We've occasionally tried other methods over the years, which have quickly resulted in a rather large wealth disparity between characters. Dividing it on the fly such as you do would risk such, particularly if the items found happen to favour one class over another (e.g. in raiding a wizard's lair you find gobs of useful stuff for the wizard types but the warriors come away with nothing). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Level-Up & Shopping: Between sessions or during sessions?
Top