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Level Up: Advanced 5th Edition (A5E)
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<blockquote data-quote="tetrasodium" data-source="post: 8234513" data-attributes="member: 93670"><p>Look at the other necromancy spells</p><p>[spoiler="here"]</p><ul> <li data-xf-list-type="ul">Chill Touch (nec): Attack with the chill of the grave, injuring and preventing healing.</li> <li data-xf-list-type="ul">False Life (nec): Gain temporary hit points.</li> <li data-xf-list-type="ul">False Life (nec): Gain temporary hit points.</li> <li data-xf-list-type="ul">Ray of Enfeeblement (nec): Shoot a ray of necrotic damage that weakens a creature.</li> <li data-xf-list-type="ul">Gentle Repose (nec): Prevent a corpse from decaying or being raised as undead.</li> <li data-xf-list-type="ul">Animate Dead (nec): Create undead to do your bidding.<br /> Bestow Curse (nec): Lay a curse upon a creature, giving it potentially long-lasting penalties.</li> <li data-xf-list-type="ul">Vampiric Touch (nec): Make a touch attack that drains life force and heals your wounds.</li> <li data-xf-list-type="ul">Blight (nec): Attack a creature by drawing the moisture from it, harming most and </li> <li data-xf-list-type="ul">Circle of Death (nec): Suck the life force from an area, dealing necrotic damage in a </li> <li data-xf-list-type="ul">Create Undead (nec): Raise three or fewer humanoid corpses as ghouls.</li> <li data-xf-list-type="ul">Eyebite (nec): Use a gaze attack to curse creatures.</li> <li data-xf-list-type="ul">Finger of Death (nec): Wrack a creature with negative energy that deals 7d8+30 necrotic damage.</li> <li data-xf-list-type="ul">Magic Jar (nec): Move your soul into a jar in order to possess another creature.</li> <li data-xf-list-type="ul">Inescapable Malady (nec): Infect a creature with an arcane disease.</li> <li data-xf-list-type="ul">Heart of Dis (nec): Magically replace your heart with one forged on the second layer of </li> <li data-xf-list-type="ul">Astral Projection (nec): Travel the astral plane.</li> </ul><p>[/spoiler] <ul> <li data-xf-list-type="ul"></li> </ul><p></p><p>every single one of them sticks to a theme of negatively manipulating the body and/or soul with heart of dis beng the uncertain odd man out pending more details on what the replacement does while corpse explosion just makes a corpse explode in a poisonous cloud. Necromancy would be an extremely strange fit for corpse explosion just because it uses a corpse of some kind as a component. The spell schools themselves seem much more tied to their thematic niche rather than trying to allow some loopholes for 3.x banned schools to cross functionality.</p><p></p><p><strong>I wish</strong> chill touch was moved to a leveled spell & replaced with some other necromancy cantrip that does not stop healing/regen though.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8234513, member: 93670"] Look at the other necromancy spells [spoiler="here"] [LIST] [*]Chill Touch (nec): Attack with the chill of the grave, injuring and preventing healing. [*]False Life (nec): Gain temporary hit points. [*]False Life (nec): Gain temporary hit points. [*]Ray of Enfeeblement (nec): Shoot a ray of necrotic damage that weakens a creature. [*]Gentle Repose (nec): Prevent a corpse from decaying or being raised as undead. [*]Animate Dead (nec): Create undead to do your bidding. Bestow Curse (nec): Lay a curse upon a creature, giving it potentially long-lasting penalties. [*]Vampiric Touch (nec): Make a touch attack that drains life force and heals your wounds. [*]Blight (nec): Attack a creature by drawing the moisture from it, harming most and [*]Circle of Death (nec): Suck the life force from an area, dealing necrotic damage in a [*]Create Undead (nec): Raise three or fewer humanoid corpses as ghouls. [*]Eyebite (nec): Use a gaze attack to curse creatures. [*]Finger of Death (nec): Wrack a creature with negative energy that deals 7d8+30 necrotic damage. [*]Magic Jar (nec): Move your soul into a jar in order to possess another creature. [*]Inescapable Malady (nec): Infect a creature with an arcane disease. [*]Heart of Dis (nec): Magically replace your heart with one forged on the second layer of [*]Astral Projection (nec): Travel the astral plane.[/LIST][/spoiler][LIST] [/LIST] every single one of them sticks to a theme of negatively manipulating the body and/or soul with heart of dis beng the uncertain odd man out pending more details on what the replacement does while corpse explosion just makes a corpse explode in a poisonous cloud. Necromancy would be an extremely strange fit for corpse explosion just because it uses a corpse of some kind as a component. The spell schools themselves seem much more tied to their thematic niche rather than trying to allow some loopholes for 3.x banned schools to cross functionality. [B]I wish[/B] chill touch was moved to a leveled spell & replaced with some other necromancy cantrip that does not stop healing/regen though. [/QUOTE]
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