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Level Up: Advanced 5th Edition (A5E)
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<blockquote data-quote="tetrasodium" data-source="post: 8239241" data-attributes="member: 93670"><p>I happened to notice that slow is not "6 creatures" while scrolling through & maybe becomes an awesome debuff compared to the original o5e version so felt inspired to go through & note all the awesome changes like it that I noticed once I started looking</p><p>cantrips</p><ul> <li data-xf-list-type="ul"><strong>Acid Splash:</strong> Sounds like this might be AoE now instead of choose two creatures within 5 feet if each other making it really interesting as a cantrip option & potentially avoiding what seems in my experience to be a common misconception that acid splash damages anyone close rather than choose 2 by shifting it to "yep yea that's why I use it it's cool!". Not enough detail to say more but with the pestilence cantrip being a 10ft sphere it seems to be a maybe plausible guess on the aoe.</li> <li data-xf-list-type="ul"><strong>True strike:</strong> From the wording it sounds like this might be moving from a pointless use an action instead of attacking to roll with advantage on 1 attack next round up to an actually interesting & maybe even great choice that grants advantage on "attack<strong>s</strong>" against a single creature. With it on the list for heralds I could see it being one of their go to cherished openings</li> </ul><p>1st level</p><ul> <li data-xf-list-type="ul"><strong>Goodberry:</strong> it mentions healing but not the"<em>the "completely obliviate the strain of finding food with a first level slot when it should be an issue food"</em> component so given what was already said about create water that might not be much of of the spell's benefit in terms of not dismissing the whole problem at no real cost<img class="smilie smilie--emoji" alt="🎉" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f389.png" title="Party popper :tada:" data-shortname=":tada:" loading="lazy" width="64" height="64" />.</li> <li data-xf-list-type="ul">3rd level</li> <li data-xf-list-type="ul"><strong>Bestow Curse:</strong> The new summary says "potentially long-lasting", while I'm trying not to read too much into fluff given the original's 1 minute concentration duration this might be getting improved as well.</li> </ul><p>6th level</p><ul> <li data-xf-list-type="ul"><strong>eyebite:</strong> The o5e version is a nice idea that just misses the mark for a 6th level spell, but this one says "to curse creatures" & the curse spell sounds dramatically improved in ways that might make this a great self buff for debuffing things.</li> </ul><p>7th level</p><ul> <li data-xf-list-type="ul"><strong>Delayed Blast Fireball: </strong>Interesting to note that this says it does more damage the longer you hold it. the o5e version is just a static bunch of dice based on slot level</li> </ul></blockquote><p></p>
[QUOTE="tetrasodium, post: 8239241, member: 93670"] I happened to notice that slow is not "6 creatures" while scrolling through & maybe becomes an awesome debuff compared to the original o5e version so felt inspired to go through & note all the awesome changes like it that I noticed once I started looking cantrips [LIST] [*][B]Acid Splash:[/B] Sounds like this might be AoE now instead of choose two creatures within 5 feet if each other making it really interesting as a cantrip option & potentially avoiding what seems in my experience to be a common misconception that acid splash damages anyone close rather than choose 2 by shifting it to "yep yea that's why I use it it's cool!". Not enough detail to say more but with the pestilence cantrip being a 10ft sphere it seems to be a maybe plausible guess on the aoe. [*][B]True strike:[/B] From the wording it sounds like this might be moving from a pointless use an action instead of attacking to roll with advantage on 1 attack next round up to an actually interesting & maybe even great choice that grants advantage on "attack[B]s[/B]" against a single creature. With it on the list for heralds I could see it being one of their go to cherished openings [/LIST] 1st level [LIST] [*][B]Goodberry:[/B] it mentions healing but not the"[I]the "completely obliviate the strain of finding food with a first level slot when it should be an issue food"[/I] component so given what was already said about create water that might not be much of of the spell's benefit in terms of not dismissing the whole problem at no real cost🎉. [*]3rd level [*][B]Bestow Curse:[/B] The new summary says "potentially long-lasting", while I'm trying not to read too much into fluff given the original's 1 minute concentration duration this might be getting improved as well. [/LIST] 6th level [LIST] [*][B]eyebite:[/B] The o5e version is a nice idea that just misses the mark for a 6th level spell, but this one says "to curse creatures" & the curse spell sounds dramatically improved in ways that might make this a great self buff for debuffing things. [/LIST] 7th level [LIST] [*][B]Delayed Blast Fireball: [/B]Interesting to note that this says it does more damage the longer you hold it. the o5e version is just a static bunch of dice based on slot level [/LIST] [/QUOTE]
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