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<blockquote data-quote="Traveon Wyvernspur" data-source="post: 5457863" data-attributes="member: 73201"><p>I have to weigh in on this conversation as well. </p><p></p><p>To me in the course of a game the characters are always earning experience, whether it be by skill challenges, exceptional role-playing of the scenarios, exploration of the world, or combating the evils that are around.</p><p></p><p>I don't really see a need for experience points for leveling and therefore don't use them. I'm a pretty easy going DM for my games and my group levels every 2 sessions. In those two sessions we can get in as many as 6 encounters or as few as 1 with a lot of role playing. I don't want my players meta-game thinking they NEED to go running from combat to combat to "level up" all the time. </p><p></p><p>If they feel like roaming around town, buying supplies and interacting with NPCs or if they feel like exploring an known haunt of undead, they can feel free to do whatever they wish and the storyline will still progress naturally as they advance through the plot and through their levels. Experience points are tedious as well, the only thing I use them for are building of encounters to challenge the characters.</p><p></p><p>I just feel this way of doing things encourages them to think outside of the box of combat only and to really delve into their characters.</p><p></p><p>Some people feel very strongly to go strictly by experience, some like to go by sessions, some like to go by feel, it's all arbitrary to what the group likes and personal preferences. To each their own and everyone should have fun with however they progress is what I think.</p></blockquote><p></p>
[QUOTE="Traveon Wyvernspur, post: 5457863, member: 73201"] I have to weigh in on this conversation as well. To me in the course of a game the characters are always earning experience, whether it be by skill challenges, exceptional role-playing of the scenarios, exploration of the world, or combating the evils that are around. I don't really see a need for experience points for leveling and therefore don't use them. I'm a pretty easy going DM for my games and my group levels every 2 sessions. In those two sessions we can get in as many as 6 encounters or as few as 1 with a lot of role playing. I don't want my players meta-game thinking they NEED to go running from combat to combat to "level up" all the time. If they feel like roaming around town, buying supplies and interacting with NPCs or if they feel like exploring an known haunt of undead, they can feel free to do whatever they wish and the storyline will still progress naturally as they advance through the plot and through their levels. Experience points are tedious as well, the only thing I use them for are building of encounters to challenge the characters. I just feel this way of doing things encourages them to think outside of the box of combat only and to really delve into their characters. Some people feel very strongly to go strictly by experience, some like to go by sessions, some like to go by feel, it's all arbitrary to what the group likes and personal preferences. To each their own and everyone should have fun with however they progress is what I think. [/QUOTE]
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