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<blockquote data-quote="Nemesis Destiny" data-source="post: 5458098" data-attributes="member: 98255"><p>I have played in a couple games where we eschewed XP in favour of just levelling when the DM decided that we did. The first one was a 3.x game run by my wife; she decided with all the other work she had to do as a DM, figuring out XP was not something she wanted to deal with, so it got dropped. It worked wonderfully. It felt very episodic and it was a fun change.</p><p></p><p>Another DM in our group then tried it in a different 3.x campaign, and that was done mostly because one player in the group was super-picky and whiny about things like "bonus" XP, especially when he wasn't the one getting any. So, to placate him, the DM just eliminated XP and decided when we would level. This also worked out well.</p><p></p><p>I have not yet tried it, but may at some point. I've run plenty of other XP-less systems like Shadowrun and Call of Cthulhu, but they have a much different mechanic for increasing character power (karma and improve-what-you-use systems, respectively), so that's not an equal comparison.</p><p></p><p>I've seen how it can and does work in D&D, and yeah, I really feel like it's optional. Especially for groups like ours that are more story-focused. Sure, if it was a dungeon crawl, I might feel more need to track XP, but otherwise, I think it's largely unnecessary.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5458098, member: 98255"] I have played in a couple games where we eschewed XP in favour of just levelling when the DM decided that we did. The first one was a 3.x game run by my wife; she decided with all the other work she had to do as a DM, figuring out XP was not something she wanted to deal with, so it got dropped. It worked wonderfully. It felt very episodic and it was a fun change. Another DM in our group then tried it in a different 3.x campaign, and that was done mostly because one player in the group was super-picky and whiny about things like "bonus" XP, especially when he wasn't the one getting any. So, to placate him, the DM just eliminated XP and decided when we would level. This also worked out well. I have not yet tried it, but may at some point. I've run plenty of other XP-less systems like Shadowrun and Call of Cthulhu, but they have a much different mechanic for increasing character power (karma and improve-what-you-use systems, respectively), so that's not an equal comparison. I've seen how it can and does work in D&D, and yeah, I really feel like it's optional. Especially for groups like ours that are more story-focused. Sure, if it was a dungeon crawl, I might feel more need to track XP, but otherwise, I think it's largely unnecessary. [/QUOTE]
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