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<blockquote data-quote="Goonalan" data-source="post: 5458189" data-attributes="member: 16069"><p>I award XP RAW, not because I think its right or because I do everything RAW but because I actually like the maths- all players get the same XP however, so no one levels at different times.</p><p></p><p>I also give XP for good roleplay, although I equate good roleplaying (particularly when the roleplaying has a set goal- to find something out for instance) as a Skill Challenge and award XP in line with how difficult I think the challenge is.</p><p></p><p>I also award XP for character development, so last week Drake (the Cleric of Pelor) gave a sermon at the House of the Sun in Fallcrest- with all the other PCs helping out- cheering, chorusing their approval, using cantrips (and an everburning torch) to create additional effects which wowed the audience.</p><p></p><p>I'm not that generous with the XP however, I don't like quest reward XP- the PCs level every 5 or 6 sessions at the moment, and this seems to be working well, we play every week.</p><p></p><p>I've pretty much plotted out the PCs progress to level 20 in my head (and the next few adventures on paper), I don't mind if the PCs level up because it takes me very little time to level up an encounter- I always make notes about how to make each individual encounter either harder or easier (usually 1 level up and down), so it takes me no time to adjust, same for if a PC fails to show for a game.</p><p></p><p>I don't think my way is better, I just like doing it this way- a lot, I like the maths, and the not knowing what the exact level progression will be- keeps me thinking about how to design future encounters to challenge the PCs, keeps me looking for new tricks and twists.</p><p></p><p>I've never experienced the we're nearly up a level let's go kill Orcs phenomena in 4e, although that may be because of my 10 players (two groups), only one of them (I think) actually knows how many XP they need for the next level- most of them don't pretend to care, they just like playing the game...</p><p></p><p>Cheers Goonalan</p></blockquote><p></p>
[QUOTE="Goonalan, post: 5458189, member: 16069"] I award XP RAW, not because I think its right or because I do everything RAW but because I actually like the maths- all players get the same XP however, so no one levels at different times. I also give XP for good roleplay, although I equate good roleplaying (particularly when the roleplaying has a set goal- to find something out for instance) as a Skill Challenge and award XP in line with how difficult I think the challenge is. I also award XP for character development, so last week Drake (the Cleric of Pelor) gave a sermon at the House of the Sun in Fallcrest- with all the other PCs helping out- cheering, chorusing their approval, using cantrips (and an everburning torch) to create additional effects which wowed the audience. I'm not that generous with the XP however, I don't like quest reward XP- the PCs level every 5 or 6 sessions at the moment, and this seems to be working well, we play every week. I've pretty much plotted out the PCs progress to level 20 in my head (and the next few adventures on paper), I don't mind if the PCs level up because it takes me very little time to level up an encounter- I always make notes about how to make each individual encounter either harder or easier (usually 1 level up and down), so it takes me no time to adjust, same for if a PC fails to show for a game. I don't think my way is better, I just like doing it this way- a lot, I like the maths, and the not knowing what the exact level progression will be- keeps me thinking about how to design future encounters to challenge the PCs, keeps me looking for new tricks and twists. I've never experienced the we're nearly up a level let's go kill Orcs phenomena in 4e, although that may be because of my 10 players (two groups), only one of them (I think) actually knows how many XP they need for the next level- most of them don't pretend to care, they just like playing the game... Cheers Goonalan [/QUOTE]
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