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<blockquote data-quote="Nemesis Destiny" data-source="post: 5459621" data-attributes="member: 98255"><p>[sblock=houserules]Action PointsThe system of action points in 4th edition works on the assumption of having 3-4 encounters per day. Games in Myrth are typically less encounter-intensive, having at most one or less encounter per day, with encounter frequency in dungeon environments at around 1-2 per day. This provides much less opportunity to earn additional action points through milestones and generally encourages the spending of action points in every encounter. <strong>Modification:</strong> Action points do not reset to 1 after an extended rest. You may accumulate action points indefinitely and without limit, however you no longer receive an action point after an extended rest, even when you have none left. Instead, you gain new action points each time you gain a level, at a rate of one per tier. You still earn an action point for achieving a milestone.</p><p>In order to compensate for the likely stockpiling of action points, there are two new ways to spend them which do not count against the limit of spending one action point per encounter. You may spend an action point to recharge an item daily power as though you’d achieved a milestone. You may not spend an action point in this way if you have already achieved a milestone since your last extended rest.</p><p> You may spend action points in lieu of healing surges when a power, ritual (including alchemy and martial practices), or situation allows you to do so. You can only spend action points in this way if you have no healing surges remaining, or if the power, ritual, or situation requires you to spend more surges than you currently have left. You must spend all remaining surges first, before making up the difference in action points.[/sblock]</p><p>and</p><p>[sblock=more houserules]</p><p></p><p><strong>Healing Surges</strong></p><p></p><p> <strong>Modification:</strong> Players may use healing surges for things other than healing. Additional uses for healing surges as follows:</p><p> </p><ul> <li data-xf-list-type="ul">Recharge Encounter Power – 2 surges</li> <li data-xf-list-type="ul">Recharge Daily Power – 4 surges</li> <li data-xf-list-type="ul">Recharge Magic Item Power (Encounter) – 1 surge</li> <li data-xf-list-type="ul"> Recharge Magic Item Power (Daily) – 3 surges</li> <li data-xf-list-type="ul"> Recover Action Point – 3 surges</li> <li data-xf-list-type="ul"> Gain +2 bonus to any roll – 1 surge per bonus</li> </ul><p>There are a few restrictions and exceptions. In order to use the Recover Action Point option, you must be completely out of action points. The point is recovered immediately but must be used before the end of your next turn or it is lost. You still cannot spend more than one action point per round, though this exception does allow you to break the “one action point per encounter” rule.</p><p> The option to activate Gain +2 to Any Roll must be declared before the roll is made, but any number of surges may be spent in this way, even after finding out the result of the roll. For example, a player could declare their intent to use the Gain +2 option on an attack roll. They are at this point committed to spending at least one healing surge on the attack, even if they roll well enough to hit without modifiers, but if they roll horribly, at that point can declare that they are spending more surges to ensure a hit. Consider allowing the bonus to count towards a Natural 20 so that it doesn’t feel wasted, even if the roll hits without modifiers.</p><p> Using healing surges to Recharge Encounter or Daily powers that recover Encounter or Daily powers is not allowed. Recharging Powers 5 or more levels lower than your character level cost one surge less. You can only recharge powers once per round in this manner.</p><p> Stolen shamelessly (then modified) from The Fine Art of TPK.[/sblock]</p><p>I clipped those from my houserules site, so there may be some non-relevant bits in there or references to other rules, but that's the gist of it.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5459621, member: 98255"] [sblock=houserules]Action PointsThe system of action points in 4th edition works on the assumption of having 3-4 encounters per day. Games in Myrth are typically less encounter-intensive, having at most one or less encounter per day, with encounter frequency in dungeon environments at around 1-2 per day. This provides much less opportunity to earn additional action points through milestones and generally encourages the spending of action points in every encounter. [B]Modification:[/B] Action points do not reset to 1 after an extended rest. You may accumulate action points indefinitely and without limit, however you no longer receive an action point after an extended rest, even when you have none left. Instead, you gain new action points each time you gain a level, at a rate of one per tier. You still earn an action point for achieving a milestone. In order to compensate for the likely stockpiling of action points, there are two new ways to spend them which do not count against the limit of spending one action point per encounter. You may spend an action point to recharge an item daily power as though you’d achieved a milestone. You may not spend an action point in this way if you have already achieved a milestone since your last extended rest. You may spend action points in lieu of healing surges when a power, ritual (including alchemy and martial practices), or situation allows you to do so. You can only spend action points in this way if you have no healing surges remaining, or if the power, ritual, or situation requires you to spend more surges than you currently have left. You must spend all remaining surges first, before making up the difference in action points.[/sblock] and [sblock=more houserules] [B]Healing Surges[/B] [B]Modification:[/B] Players may use healing surges for things other than healing. Additional uses for healing surges as follows: [LIST] [*]Recharge Encounter Power – 2 surges [*]Recharge Daily Power – 4 surges [*]Recharge Magic Item Power (Encounter) – 1 surge [*] Recharge Magic Item Power (Daily) – 3 surges [*] Recover Action Point – 3 surges [*] Gain +2 bonus to any roll – 1 surge per bonus [/LIST] There are a few restrictions and exceptions. In order to use the Recover Action Point option, you must be completely out of action points. The point is recovered immediately but must be used before the end of your next turn or it is lost. You still cannot spend more than one action point per round, though this exception does allow you to break the “one action point per encounter” rule. The option to activate Gain +2 to Any Roll must be declared before the roll is made, but any number of surges may be spent in this way, even after finding out the result of the roll. For example, a player could declare their intent to use the Gain +2 option on an attack roll. They are at this point committed to spending at least one healing surge on the attack, even if they roll well enough to hit without modifiers, but if they roll horribly, at that point can declare that they are spending more surges to ensure a hit. Consider allowing the bonus to count towards a Natural 20 so that it doesn’t feel wasted, even if the roll hits without modifiers. Using healing surges to Recharge Encounter or Daily powers that recover Encounter or Daily powers is not allowed. Recharging Powers 5 or more levels lower than your character level cost one surge less. You can only recharge powers once per round in this manner. Stolen shamelessly (then modified) from The Fine Art of TPK.[/sblock] I clipped those from my houserules site, so there may be some non-relevant bits in there or references to other rules, but that's the gist of it. [/QUOTE]
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