Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up's Downtime activities
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kinematics" data-source="post: 8352048" data-attributes="member: 6932123"><p>I think the issue here is not accounting for circumstantial bonuses. The master craftsman building a boat isn't working by himself; he's got a whole team of workers under him. He also has schematics and designs, likely of boats that have been successfully made before (ie: he's not creating something entirely new each time).</p><p></p><p>So bonus from good tools (as you've already mentioned); bonus for known good designs; help from the workers he employs; and possibly experience building this exact boat design numerous times. I'd give that at least a +6 altogether, and then +6 from proficiency/expertise, and +2 from attributes, for a +14 total. On a Take 10, that means he can reliably hit a DC 24.</p><p></p><p>Applying the same to a normal craftsman should still give him a +10 or so, meaning he can hit DC 20, and thus manage a decent sailboat (even if not as finely crafted as the master craftsman who could beat the DC by 5 or more).</p><p></p><p>A single person trying to build a sailboat without vetted designs? I'd expect that to be extremely hard. And a lot of crafting in general is likely to be harder, since it's based on the premise of a single craftsman. But at a certain point you can't scale up using just one person, but having teams work on a project gives you more headroom for high-difficulty tasks.</p><p></p><p>Also figure that the first time that boatbuilder made a boat, it was probably on a Take 20, where every possible mistake was made, noted, and corrected for in later designs.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 8352048, member: 6932123"] I think the issue here is not accounting for circumstantial bonuses. The master craftsman building a boat isn't working by himself; he's got a whole team of workers under him. He also has schematics and designs, likely of boats that have been successfully made before (ie: he's not creating something entirely new each time). So bonus from good tools (as you've already mentioned); bonus for known good designs; help from the workers he employs; and possibly experience building this exact boat design numerous times. I'd give that at least a +6 altogether, and then +6 from proficiency/expertise, and +2 from attributes, for a +14 total. On a Take 10, that means he can reliably hit a DC 24. Applying the same to a normal craftsman should still give him a +10 or so, meaning he can hit DC 20, and thus manage a decent sailboat (even if not as finely crafted as the master craftsman who could beat the DC by 5 or more). A single person trying to build a sailboat without vetted designs? I'd expect that to be extremely hard. And a lot of crafting in general is likely to be harder, since it's based on the premise of a single craftsman. But at a certain point you can't scale up using just one person, but having teams work on a project gives you more headroom for high-difficulty tasks. Also figure that the first time that boatbuilder made a boat, it was probably on a Take 20, where every possible mistake was made, noted, and corrected for in later designs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Level Up's Downtime activities
Top