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Level X Spells
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<blockquote data-quote="Michael Morris" data-source="post: 6071859" data-attributes="member: 87"><p>I'll just start with one, then explain the outside rules concerning it and it's brethren...</p><p style="margin-left: 20px"><span style="font-size: 15px">Cure Wounds</span></p> <p style="margin-left: 20px">Conjuration (Healing) [Valra]</p> <p style="margin-left: 20px"><strong>Level: </strong>(X) Bard X, Clr X, Drd X, Pal X, Rng X</p> <p style="margin-left: 20px"><strong>Range:</strong> Touch</p> <p style="margin-left: 20px"><strong>Target:</strong> Creature Touched</p> <p style="margin-left: 20px"><strong>Duration:</strong> Instantaneous</p> <p style="margin-left: 20px"><strong>Saving Throw:</strong> Will Half (harmless)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">You channel positive energy to cure Xd8 of the damage dealt to the touched creature +1 point per casting level (maximum 5X). Undead are dealt damage by this spell instead of being healed and can attempt a will save for half damage.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Ritual:</strong> As a 1 minute ritual this spell cures Xd12 damage per level the spell was cast at.</p> <p style="margin-left: 20px"></p><p></p><p>First some notes on the spell description itself. Since the vast majority of casting times is "1 standard action", I've made a rule that if a spell doesn't state a casting time, then 1 standard action should be assumed. Similarly, assume spell resistance is allowed unless the spell description says otherwise.</p><p></p><p>Spells with a level of X take up space in a spell book equal to their highest possible level, and when the wizard goes up in level they must add a page to the space of each level X spell they know. Sorcerers and other spontaneous casters can cast a level X spell at the level they know it or any lower level. When they go up in level they may promote the X level spells they know to any new higher level slots they have gained - if they do they may immediately choose a new spell for the slot vacated by the promoted level X spell.</p><p></p><p>Cure Wounds also has a ritual mode. The rules for this are <a href="https://www.enworld.org/index.php?posts/6071033/" target="_blank">in this post</a>.</p><p></p><p>This spell replaces <em>cure light wounds, et al</em>.</p><p></p><p>Cure wounds is a based on a familiar example. Here's a new (and quite powerful) X spell, the revised version of <em>alacrity</em>.</p><p style="margin-left: 20px"><span style="font-size: 15px">Alacrity</span></p> <p style="margin-left: 20px">Transmutation [Abora, Metamagic, Time]</p> <p style="margin-left: 20px"><strong>Level:</strong> (X), Sor/Wiz X</p> <p style="margin-left: 20px"><strong>Components:</strong> V, S, M</p> <p style="margin-left: 20px"><strong>Range:</strong> Personal</p> <p style="margin-left: 20px"><strong>Target:</strong> You</p> <p style="margin-left: 20px"><strong>Duration:</strong> 1 round / level (D)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>"To learn how to do something quickly, first learn how to do it slowly." - Telsindria.</em></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">You may cast incantations of less level than this spell was cast from as a move action. (You can take two move actions a round).</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Material Component: </strong>A feather from a swift.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p></p><p>Note that a spell is an "incantation" if it's casting time is 1 round or less.</p></blockquote><p></p>
[QUOTE="Michael Morris, post: 6071859, member: 87"] I'll just start with one, then explain the outside rules concerning it and it's brethren... [INDENT][SIZE=4]Cure Wounds[/SIZE] Conjuration (Healing) [Valra] [B]Level: [/B](X) Bard X, Clr X, Drd X, Pal X, Rng X [B]Range:[/B] Touch [B]Target:[/B] Creature Touched [B]Duration:[/B] Instantaneous [B]Saving Throw:[/B] Will Half (harmless) You channel positive energy to cure Xd8 of the damage dealt to the touched creature +1 point per casting level (maximum 5X). Undead are dealt damage by this spell instead of being healed and can attempt a will save for half damage. [B]Ritual:[/B] As a 1 minute ritual this spell cures Xd12 damage per level the spell was cast at. [/INDENT] First some notes on the spell description itself. Since the vast majority of casting times is "1 standard action", I've made a rule that if a spell doesn't state a casting time, then 1 standard action should be assumed. Similarly, assume spell resistance is allowed unless the spell description says otherwise. Spells with a level of X take up space in a spell book equal to their highest possible level, and when the wizard goes up in level they must add a page to the space of each level X spell they know. Sorcerers and other spontaneous casters can cast a level X spell at the level they know it or any lower level. When they go up in level they may promote the X level spells they know to any new higher level slots they have gained - if they do they may immediately choose a new spell for the slot vacated by the promoted level X spell. Cure Wounds also has a ritual mode. The rules for this are [URL="https://www.enworld.org/index.php?posts/6071033/"]in this post[/URL]. This spell replaces [I]cure light wounds, et al[/I]. Cure wounds is a based on a familiar example. Here's a new (and quite powerful) X spell, the revised version of [I]alacrity[/I]. [INDENT][SIZE=4]Alacrity[/SIZE] Transmutation [Abora, Metamagic, Time] [B]Level:[/B] (X), Sor/Wiz X [B]Components:[/B] V, S, M [B]Range:[/B] Personal [B]Target:[/B] You [B]Duration:[/B] 1 round / level (D) [I]"To learn how to do something quickly, first learn how to do it slowly." - Telsindria.[/I] You may cast incantations of less level than this spell was cast from as a move action. (You can take two move actions a round). [B]Material Component: [/B]A feather from a swift. [/INDENT] Note that a spell is an "incantation" if it's casting time is 1 round or less. [/QUOTE]
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