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<blockquote data-quote="Michael Morris" data-source="post: 6073128" data-attributes="member: 87"><p>These spells haven't been playtested yet, but demonstrate the power of the mechanic.</p><p></p><p>[h=4]Oathbind[/h]Ritual Divination (Insight) [Valra]</p><p><strong>Level:</strong> Clr X, Pal X, Sor/Wiz X</p><p><strong>Casting Time:</strong> 10 minutes</p><p><strong>Range: </strong>Touch</p><p><strong>Targets:</strong> Two or more willing subjects.</p><p><strong>Duration:</strong> Permanent until discharged</p><p><strong>Saving Throw: </strong>None</p><p><strong>Spell Resistance:</strong> No</p><p></p><p><em>“The oaths that bind our society together are sacred. To break one is to threaten to break the fabric upon which our laws are founded.” ~ Aurnonian teaching.</em></p><p></p><p>Used to secure important contracts, oathbind monitors the faithfulness of each party to a contract or oath. In many areas certain high level oaths of fealty must be secured by an oathbind spell.</p><p>During the casting the parties to the oath must be present and then state their oaths, or sign their name to a contract and swear to fulfill it. The power of the oath escalates with the level you cast it from. These powers are cumulative.</p><p><strong>1st level:</strong> Each party of the oath knowledge if any particular action will break their oath, but they may not necessarily know why. The spell ends if the oath is broken. </p><p><strong>2nd level:</strong> All parties are aware of when the oath is broken, or if the spell was suppressed or dispelled.</p><p><strong>3rd level:</strong> All parties are aware of where the oathbreaker is.</p><p><strong>4th level:</strong> Breaking the oath no longer ends the spell. The spell cannot be dispelled by dispel magic but can be removed by <em>disenchant</em>, <em>break enchantment</em> or higher level magic.</p><p><strong>5th level:</strong> The parties are placed under <em>lesser geas</em> to follow the terms of the oath.</p><p><strong>6th level:</strong> For ten minutes after a any breaking of the oath the other parties may <em>scry</em> on the oathbreaker.</p><p><strong>7th level:</strong> A spell 3rd level or lower can be set to trigger on the oathbreaking party each time the oath is broken. The oath breaker has no save against this effect.</p><p><strong>8th level:</strong> All parties are <em>geased</em>. The spell can only be removed by <em>wish</em>, <em>miracle</em> or <em>mage's disjunction</em>.</p><p><strong>9th level:</strong> Increase the maximum level of the punative spell gained at 7th spell level to 6th level.</p><p></p><p>[h=4]Pain Touch[/h]Necromancy [Sodra, Mind Affecting]</p><p><strong>Level:</strong> Sor/Wiz X</p><p><strong>Component:</strong> V, S, F</p><p><strong>Range:</strong> Touch</p><p><strong>Target: </strong>One living creature</p><p><strong>Duration:</strong> 1 round / level (D)</p><p><strong>Saving Throw: </strong>Varies</p><p>The touched creature experiences distracting pain to severe pain depending on the level you cast this spell from, escalating as follows:</p><p><strong>1st level:</strong> Target takes a penalty to concentration checks equal to your level (max 5X)</p><p><strong>2nd level:</strong> The touched creature is sickened.</p><p><strong>3rd level:</strong> The touched creature takes a penalty to all rolls equal to the spell's level (starting with a -3 penalty at third).</p><p><strong>4th level:</strong> The touch stuns the creature. At the beginning of each of their turns they can make a willpower save to end this effect.</p><p><strong>5th level:</strong> As above but the willpower save only ends the effect for that round.</p><p><strong>6th level:</strong> The subject is staggered.</p><p><strong>7th level:</strong> The subject is nauseated.</p><p><strong>8th level:</strong> The subject must save at the beginning of each of their turns fall helpless and unable to act other than to scream.</p><p><strong>9th level:</strong> The subject takes 5d6 damage / round, save for half on each round.</p><p><strong>Arcane Focus:</strong> A wax doll. If the doll has hair or blood from the target the spell has a -4 penalty to saving throws against its effects.</p></blockquote><p></p>
[QUOTE="Michael Morris, post: 6073128, member: 87"] These spells haven't been playtested yet, but demonstrate the power of the mechanic. [h=4]Oathbind[/h]Ritual Divination (Insight) [Valra] [B]Level:[/B] Clr X, Pal X, Sor/Wiz X [B]Casting Time:[/B] 10 minutes [B]Range: [/B]Touch [B]Targets:[/B] Two or more willing subjects. [B]Duration:[/B] Permanent until discharged [B]Saving Throw: [/B]None [B]Spell Resistance:[/B] No [I]“The oaths that bind our society together are sacred. To break one is to threaten to break the fabric upon which our laws are founded.” ~ Aurnonian teaching.[/I] Used to secure important contracts, oathbind monitors the faithfulness of each party to a contract or oath. In many areas certain high level oaths of fealty must be secured by an oathbind spell. During the casting the parties to the oath must be present and then state their oaths, or sign their name to a contract and swear to fulfill it. The power of the oath escalates with the level you cast it from. These powers are cumulative. [B]1st level:[/B] Each party of the oath knowledge if any particular action will break their oath, but they may not necessarily know why. The spell ends if the oath is broken. [B]2nd level:[/B] All parties are aware of when the oath is broken, or if the spell was suppressed or dispelled. [B]3rd level:[/B] All parties are aware of where the oathbreaker is. [B]4th level:[/B] Breaking the oath no longer ends the spell. The spell cannot be dispelled by dispel magic but can be removed by [I]disenchant[/I], [I]break enchantment[/I] or higher level magic. [B]5th level:[/B] The parties are placed under [I]lesser geas[/I] to follow the terms of the oath. [B]6th level:[/B] For ten minutes after a any breaking of the oath the other parties may [I]scry[/I] on the oathbreaker. [B]7th level:[/B] A spell 3rd level or lower can be set to trigger on the oathbreaking party each time the oath is broken. The oath breaker has no save against this effect. [B]8th level:[/B] All parties are [I]geased[/I]. The spell can only be removed by [I]wish[/I], [I]miracle[/I] or [I]mage's disjunction[/I]. [B]9th level:[/B] Increase the maximum level of the punative spell gained at 7th spell level to 6th level. [h=4]Pain Touch[/h]Necromancy [Sodra, Mind Affecting] [B]Level:[/B] Sor/Wiz X [B]Component:[/B] V, S, F [B]Range:[/B] Touch [B]Target: [/B]One living creature [B]Duration:[/B] 1 round / level (D) [B]Saving Throw: [/B]Varies The touched creature experiences distracting pain to severe pain depending on the level you cast this spell from, escalating as follows: [B]1st level:[/B] Target takes a penalty to concentration checks equal to your level (max 5X) [B]2nd level:[/B] The touched creature is sickened. [B]3rd level:[/B] The touched creature takes a penalty to all rolls equal to the spell's level (starting with a -3 penalty at third). [B]4th level:[/B] The touch stuns the creature. At the beginning of each of their turns they can make a willpower save to end this effect. [B]5th level:[/B] As above but the willpower save only ends the effect for that round. [B]6th level:[/B] The subject is staggered. [B]7th level:[/B] The subject is nauseated. [B]8th level:[/B] The subject must save at the beginning of each of their turns fall helpless and unable to act other than to scream. [B]9th level:[/B] The subject takes 5d6 damage / round, save for half on each round. [B]Arcane Focus:[/B] A wax doll. If the doll has hair or blood from the target the spell has a -4 penalty to saving throws against its effects. [/QUOTE]
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