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<blockquote data-quote="Oofta" data-source="post: 9205471" data-attributes="member: 6801845"><p>My current group is level 0, even more limited than the OP. They're kids attending school, establishing who their characters are really going to be when they grow up. It's pretty much 100% RP for the first session or two, even after that combat will be extremely limited for a few sessions. When I did this before the biggest fight they had in the first couple of sessions involved snowballs.</p><p></p><p>For me, level 0 is for groups that want to establish a story of who they were before they decided to be adventurers and why they decided to risk life and limb on a regular basis to become adventurers. Not for every group of course, but everyone is having a lot of fun with it. Even the person that was skeptical of the concept at the start told me after a game that they were having a lot of fun.</p><p></p><p>Having a bond of having grown up together and shared experiences that propelled you into risking life and limb on a regular basis while also establishing core concepts of why you're doing it can change the nature of the campaign. Also a fun way to introduce the campaign setting and establish a starting direction.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9205471, member: 6801845"] My current group is level 0, even more limited than the OP. They're kids attending school, establishing who their characters are really going to be when they grow up. It's pretty much 100% RP for the first session or two, even after that combat will be extremely limited for a few sessions. When I did this before the biggest fight they had in the first couple of sessions involved snowballs. For me, level 0 is for groups that want to establish a story of who they were before they decided to be adventurers and why they decided to risk life and limb on a regular basis to become adventurers. Not for every group of course, but everyone is having a lot of fun with it. Even the person that was skeptical of the concept at the start told me after a game that they were having a lot of fun. Having a bond of having grown up together and shared experiences that propelled you into risking life and limb on a regular basis while also establishing core concepts of why you're doing it can change the nature of the campaign. Also a fun way to introduce the campaign setting and establish a starting direction. [/QUOTE]
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