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<blockquote data-quote="TwoSix" data-source="post: 9205480" data-attributes="member: 205"><p>Agree with all this.</p><p></p><p>The best part of level 0 is using that time to discover who your character is going to be. If you go in t the game under the assumption that this character is going to be an Echo Knight fighter, and the level zero is just the prologue before actually getting those Echo Knight abilities, then level zero will be not nearly as fun (and honestly a waste of time). </p><p></p><p>Low-level games should be about discovery and flexibility in terms of who your character is becoming. A game where everyone already knows exactly what class and subclass and feats they want their character to have should start at higher levels (somewhere in Tier 2 minimum), so you can actually play these characters in the manner in which you're envisioning. My least favorite part of 5e is playing at low levels, waiting around to level up to gain the abilities I view as necessary for my character concept.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9205480, member: 205"] Agree with all this. The best part of level 0 is using that time to discover who your character is going to be. If you go in t the game under the assumption that this character is going to be an Echo Knight fighter, and the level zero is just the prologue before actually getting those Echo Knight abilities, then level zero will be not nearly as fun (and honestly a waste of time). Low-level games should be about discovery and flexibility in terms of who your character is becoming. A game where everyone already knows exactly what class and subclass and feats they want their character to have should start at higher levels (somewhere in Tier 2 minimum), so you can actually play these characters in the manner in which you're envisioning. My least favorite part of 5e is playing at low levels, waiting around to level up to gain the abilities I view as necessary for my character concept. [/QUOTE]
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