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<blockquote data-quote="Horwath" data-source="post: 9206305" data-attributes="member: 6801299"><p>I would not mix real people with D&D characters.</p><p></p><p>And yes characters can be interesting without mechanical abilities, but you know what is more interesting?</p><p>Interesting characters with interesting or at least existing mechanical abilities.</p><p></p><p>Personal observation over more than 20 years of D&D, both in private campaigns and local hobby shop.</p><p>Generally, 1st level is played when there is a new player so basic mechanics can be explained easily.</p><p>But, sometimes, new player is thrown to the wolves and campaigns starts at lvl3. But I would not start it any further than that unless it's a one shot.</p><p>And if campaign starts at 1st level, that level is passed in one session and 2nd level in 2 sessions, at most 3.</p><p>XP needed for 2nd level and from 2nd to 3rd level is only one daily budget of encounters. One day for each level.</p><p></p><p>Contrary to Crawfords belief, D&D players are not stupid and everyone can handle 3rd level character.</p><p>I know it's anecdotal, but in one campaign we started at 5th level with one new player.</p><p>She played tiefling aberrant mind sorcerer with Fey touched and Shadow touched feats(yeah, we did the extra 1st level feat before wizard think it was cool). That is 7 cantrips and 14 spells known. She did pretty good for 1st timer.</p><p></p><p></p><p>Also, by trolling on various forums for info, seems that people are mostly split between starting at 1st and 3rd level, with some preferring 5th level and all other levels fall into statistical error.</p></blockquote><p></p>
[QUOTE="Horwath, post: 9206305, member: 6801299"] I would not mix real people with D&D characters. And yes characters can be interesting without mechanical abilities, but you know what is more interesting? Interesting characters with interesting or at least existing mechanical abilities. Personal observation over more than 20 years of D&D, both in private campaigns and local hobby shop. Generally, 1st level is played when there is a new player so basic mechanics can be explained easily. But, sometimes, new player is thrown to the wolves and campaigns starts at lvl3. But I would not start it any further than that unless it's a one shot. And if campaign starts at 1st level, that level is passed in one session and 2nd level in 2 sessions, at most 3. XP needed for 2nd level and from 2nd to 3rd level is only one daily budget of encounters. One day for each level. Contrary to Crawfords belief, D&D players are not stupid and everyone can handle 3rd level character. I know it's anecdotal, but in one campaign we started at 5th level with one new player. She played tiefling aberrant mind sorcerer with Fey touched and Shadow touched feats(yeah, we did the extra 1st level feat before wizard think it was cool). That is 7 cantrips and 14 spells known. She did pretty good for 1st timer. Also, by trolling on various forums for info, seems that people are mostly split between starting at 1st and 3rd level, with some preferring 5th level and all other levels fall into statistical error. [/QUOTE]
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