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<blockquote data-quote="Yaarel" data-source="post: 9260636" data-attributes="member: 58172"><p>Judging by the recent nomenclature for "Background Feat", it seems in 2024, level zero is now called "Background".</p><p></p><p>The Background is a substantial amount of design space, and makes a satisfying character for simpler Background concepts that roughly correspond to high school age, about 16 onward.</p><p></p><p>Background is excellent. I am very happy with it.</p><p></p><p></p><p>At the same time, in addition to the Background, it might be useful to have a level zero for each class.</p><p></p><p>Generally, each level in a class is worth about a level 4 feat. (There is some variation, when an extra powerful feature at one level "borrows" design space from an other level, leaving a less powerful feature or even a ribbon at that other level. On average, each level is a feat.)</p><p></p><p>Except, the level 1 of a class is highly frontloaded. Level 1 comprises about three feats of design space, depending on the class.</p><p></p><p>It is possible to neatly divide the level 1 of every class, into a level zero and a level 1. The level 0 mainly handles skill proficiencies, plus simple weapons, one martial weapon, light armor training, ritual performance, a cantrip, a slot 1 spell, or other rudiment of a class.</p><p></p><p></p><p>There are several benefits for organizing the current level 1, into levels 0 and 1.</p><p></p><p>The zero to hero storytelling can start a character with a montage of memorable experiences during ages 16 until 20 when becoming level 1. There is a gradual increase in class competency, until a fully competent level 1 character.</p><p></p><p>For character customization, it is possible for a character to take level 0 of one class but switch to a different class for level 1. Thus some Fighters might have a cantrip, some Wizards might have a martial weapon in place of one cantrip.</p><p></p><p>Also, this level 0, can be useful for D&D Multiclassing. While most players normally start at level 1, it can be a multicalss requires taking the level 0 of a class before taking the level 1 of the class. This helps the character ease narratively and mechanically into the new class. 2014 Multiclass has a different, sudden and incomplete, version of level 1 for each class if a Multiclass. Instead, if taking the level 0 separately, the acquisition of the additional class can be gradual, complete, and may make Multiclass character balance more robustly with other characters of the same total character level.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9260636, member: 58172"] Judging by the recent nomenclature for "Background Feat", it seems in 2024, level zero is now called "Background". The Background is a substantial amount of design space, and makes a satisfying character for simpler Background concepts that roughly correspond to high school age, about 16 onward. Background is excellent. I am very happy with it. At the same time, in addition to the Background, it might be useful to have a level zero for each class. Generally, each level in a class is worth about a level 4 feat. (There is some variation, when an extra powerful feature at one level "borrows" design space from an other level, leaving a less powerful feature or even a ribbon at that other level. On average, each level is a feat.) Except, the level 1 of a class is highly frontloaded. Level 1 comprises about three feats of design space, depending on the class. It is possible to neatly divide the level 1 of every class, into a level zero and a level 1. The level 0 mainly handles skill proficiencies, plus simple weapons, one martial weapon, light armor training, ritual performance, a cantrip, a slot 1 spell, or other rudiment of a class. There are several benefits for organizing the current level 1, into levels 0 and 1. The zero to hero storytelling can start a character with a montage of memorable experiences during ages 16 until 20 when becoming level 1. There is a gradual increase in class competency, until a fully competent level 1 character. For character customization, it is possible for a character to take level 0 of one class but switch to a different class for level 1. Thus some Fighters might have a cantrip, some Wizards might have a martial weapon in place of one cantrip. Also, this level 0, can be useful for D&D Multiclassing. While most players normally start at level 1, it can be a multicalss requires taking the level 0 of a class before taking the level 1 of the class. This helps the character ease narratively and mechanically into the new class. 2014 Multiclass has a different, sudden and incomplete, version of level 1 for each class if a Multiclass. Instead, if taking the level 0 separately, the acquisition of the additional class can be gradual, complete, and may make Multiclass character balance more robustly with other characters of the same total character level. [/QUOTE]
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