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Leveless d20 . . .
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<blockquote data-quote="Sir Elton" data-source="post: 1711371" data-attributes="member: 14486"><p>Certain aspects of d20 cramps my style. The reasoning behind CR, for instance. Also, another aspect is much of the fun is sacrificed for miniature gaming. I know DMs who prefer it, but the more I think about it, the more it seems like a miniaturized version of Chainmail (1974) or wargames. Miniature gaming in the way of a Military Simulation than a hot action sequence on a movie show.</p><p> </p><p> Sure, "Burning Shaolin" added the dynamics of stunt combat, but the way the heroes "graduate" from one level to the next creates an additional problem in simulating the adventures I want to run.</p><p> </p><p> Case in point, dropping a T-Rex encounter in front of a bunch of 1st Levs to drive the point home in what kind of world they are playing in (Prehistoric). As one person put it T-Rex Encounter = Dead PCs. What happens if they managed to kill it? (and first levs can kill a T-Rex) They graduate to 4th level. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> After one encounter!</p><p> </p><p> So what does this mean? This means lower level encounters are nothing to them. They killed a T-Rex! Instant psychological shift there! This means that the whole reality of the Prehistoric setting has changed for them. </p><p> </p><p> There are several solutions to this little problem. However, the best way I think is toying with the game mechanics to produce a d20 game that fits my style.</p></blockquote><p></p>
[QUOTE="Sir Elton, post: 1711371, member: 14486"] Certain aspects of d20 cramps my style. The reasoning behind CR, for instance. Also, another aspect is much of the fun is sacrificed for miniature gaming. I know DMs who prefer it, but the more I think about it, the more it seems like a miniaturized version of Chainmail (1974) or wargames. Miniature gaming in the way of a Military Simulation than a hot action sequence on a movie show. Sure, "Burning Shaolin" added the dynamics of stunt combat, but the way the heroes "graduate" from one level to the next creates an additional problem in simulating the adventures I want to run. Case in point, dropping a T-Rex encounter in front of a bunch of 1st Levs to drive the point home in what kind of world they are playing in (Prehistoric). As one person put it T-Rex Encounter = Dead PCs. What happens if they managed to kill it? (and first levs can kill a T-Rex) They graduate to 4th level. :mad: After one encounter! So what does this mean? This means lower level encounters are nothing to them. They killed a T-Rex! Instant psychological shift there! This means that the whole reality of the Prehistoric setting has changed for them. There are several solutions to this little problem. However, the best way I think is toying with the game mechanics to produce a d20 game that fits my style. [/QUOTE]
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