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<blockquote data-quote="DarkMaster" data-source="post: 1711400" data-attributes="member: 16362"><p>Not really Sir Elton. If they were able to kill the T-Rex, they probably had a lot of advantageous factors that enabled them to lower the challenge rating. Given the same circumstances the 4 th level party would have probably laugh at the encounter. A good measure to award XP is to look at how much ressources the party needed to use to defeat their opponent at their given level. From there you decide how many XP to award. I never give more than 1 level worth of XP to a party. I will do so only in very extreme situation where the party was extremely lucky and clever, usually only one member of the party is still standing. </p><p></p><p>Killing with a bow a trapped Tyranosorus Rex is much easier than killing a horde of 20 gobelin even at first level.</p><p></p><p>And unless you are giving a ton of free magical stuff or you have an army of PC there is no way your party was able to defeat the T-Rex on an open field.</p></blockquote><p></p>
[QUOTE="DarkMaster, post: 1711400, member: 16362"] Not really Sir Elton. If they were able to kill the T-Rex, they probably had a lot of advantageous factors that enabled them to lower the challenge rating. Given the same circumstances the 4 th level party would have probably laugh at the encounter. A good measure to award XP is to look at how much ressources the party needed to use to defeat their opponent at their given level. From there you decide how many XP to award. I never give more than 1 level worth of XP to a party. I will do so only in very extreme situation where the party was extremely lucky and clever, usually only one member of the party is still standing. Killing with a bow a trapped Tyranosorus Rex is much easier than killing a horde of 20 gobelin even at first level. And unless you are giving a ton of free magical stuff or you have an army of PC there is no way your party was able to defeat the T-Rex on an open field. [/QUOTE]
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