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General Tabletop Discussion
*TTRPGs General
Leveling an encounter with two opposing factions
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<blockquote data-quote="Ovinomancer" data-source="post: 7060075" data-attributes="member: 16814"><p>Trying to understand, here, but what's your goal? For the two sides to be even, or for both side together to be a good encounter for the party to defeat, or one side, or one side with help?</p><p></p><p>Personally, I wouldn't worry about it. Just have two sides be thematic and fighting each other. Make them more or less powerful than the party as you wish -- more powerful, and party has a hard choice on whether or not to interfere. Whatever you do, you do not want to actually run the fight between the two sides as anything other than descriptive. Maybe a few die rolls to determine who has the upper hand at the moment, but don't break it out and run it as if it's a combat. Waiting for the DM to make all the rolls for a fight you're not it to tell you what happens is booooooring. Just narrate the events, and, if the party wants to jump in, slice off a few of the relevant faction and let the party take that piece on. That can be determined using the regular method for encounters. Run that fight, with the party, and have their success/failure influence which side is winning.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7060075, member: 16814"] Trying to understand, here, but what's your goal? For the two sides to be even, or for both side together to be a good encounter for the party to defeat, or one side, or one side with help? Personally, I wouldn't worry about it. Just have two sides be thematic and fighting each other. Make them more or less powerful than the party as you wish -- more powerful, and party has a hard choice on whether or not to interfere. Whatever you do, you do not want to actually run the fight between the two sides as anything other than descriptive. Maybe a few die rolls to determine who has the upper hand at the moment, but don't break it out and run it as if it's a combat. Waiting for the DM to make all the rolls for a fight you're not it to tell you what happens is booooooring. Just narrate the events, and, if the party wants to jump in, slice off a few of the relevant faction and let the party take that piece on. That can be determined using the regular method for encounters. Run that fight, with the party, and have their success/failure influence which side is winning. [/QUOTE]
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Leveling an encounter with two opposing factions
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