Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Leveling and combat in Pathfinder
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chronologist" data-source="post: 5377434" data-attributes="member: 81796"><p>frankthedm, that's a good idea, using the slower table. What I'll do is I'll figure out how much they got from combat, find the difference, and have the social encounters for a bit add up to that so as they don't seem to level slower at first.</p><p></p><p>Skeld, I have completely converted every single monster and character to the Pathfinder rules. So far, the only thing that was tricky was, spoiler, the master zombie at the end of the module. It has death effects at will and a "poison aura" of fear, so I ended up having to consider it a Ghast with multiple levels of Cleric spellcasting, but less spells per day, AC, HD, and saves (making it about a CR 8 creature).</p><p></p><p>I want the module to be as similar as possible to the original, though, so same mosters at the same time. I guess I'll ramp up the HD and difficulty of them, since increasing the number of Ghouls from 2 to 8 didn't really do much. I'll probably increase the CR of everything by 2, especially since none of the characters have uses per day and they have Wands of Healing ensuring full HP at every fight.</p><p></p><p>So, higher CR of enemies but slower progression of XP sounds okay.</p><p></p><p>Another question, what about GP rewards? The module has almost no rewards for PC wealth, besides a +1 longsword, 6 +1 arrows, and 3 potions of CLW. Should I put a big heap of treasure at the end of the module, or have them find small caches in several locations?</p></blockquote><p></p>
[QUOTE="Chronologist, post: 5377434, member: 81796"] frankthedm, that's a good idea, using the slower table. What I'll do is I'll figure out how much they got from combat, find the difference, and have the social encounters for a bit add up to that so as they don't seem to level slower at first. Skeld, I have completely converted every single monster and character to the Pathfinder rules. So far, the only thing that was tricky was, spoiler, the master zombie at the end of the module. It has death effects at will and a "poison aura" of fear, so I ended up having to consider it a Ghast with multiple levels of Cleric spellcasting, but less spells per day, AC, HD, and saves (making it about a CR 8 creature). I want the module to be as similar as possible to the original, though, so same mosters at the same time. I guess I'll ramp up the HD and difficulty of them, since increasing the number of Ghouls from 2 to 8 didn't really do much. I'll probably increase the CR of everything by 2, especially since none of the characters have uses per day and they have Wands of Healing ensuring full HP at every fight. So, higher CR of enemies but slower progression of XP sounds okay. Another question, what about GP rewards? The module has almost no rewards for PC wealth, besides a +1 longsword, 6 +1 arrows, and 3 potions of CLW. Should I put a big heap of treasure at the end of the module, or have them find small caches in several locations? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Leveling and combat in Pathfinder
Top