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General Tabletop Discussion
*Pathfinder & Starfinder
Leveling and combat in Pathfinder
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<blockquote data-quote="Kaisoku" data-source="post: 5379268" data-attributes="member: 58447"><p>Patfinder removed "XP as a resource". You can't lose XP in Pathfinder anymore, whether on purpose by spending on items or spells, or through death, etc.</p><p></p><p>XP is completely separated from the rest of the game mechanics. You can literally just level the players whenever you want and be done with it.</p><p></p><p> </p><p></p><p>I did go with this route with WotBS, and it worked out great. The modules say "the party should be around <this> level by this point", so I just made sure they had enough levels by then.</p><p></p><p>As DM, I used the XP per encounter to kind of figure out how quickly the players should be leveling, and how difficult the fight was going to be, etc. A tool for the DM to gauge things, sort of.</p><p></p><p>Handing out XP now (both as DM doing it, and as a player receiving it) feels... strange. Almost like the players being given a glimpse at the DM process behind the scenes. *shrug*</p><p>It's not a resource anymore, so it feels odd that I should have something written on my character sheet that really isn't going to be used as the player.</p><p></p><p></p><p></p><p>Yeah, I tended to give them small updates at the end of sessions, like "You guys are about half-way now to <level>" or "You are probably going to level up really soon", etc.</p><p></p><p>After a while, they didn't really need that anymore. It helps if there's a lot of "trust in the DM". I can see this being more of a problem with those players and DMs that are a little more adversarial. And society play, of course (which I think uses a completely different tracking system anyways.. like, points per adventure, etc).</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 5379268, member: 58447"] Patfinder removed "XP as a resource". You can't lose XP in Pathfinder anymore, whether on purpose by spending on items or spells, or through death, etc. XP is completely separated from the rest of the game mechanics. You can literally just level the players whenever you want and be done with it. I did go with this route with WotBS, and it worked out great. The modules say "the party should be around <this> level by this point", so I just made sure they had enough levels by then. As DM, I used the XP per encounter to kind of figure out how quickly the players should be leveling, and how difficult the fight was going to be, etc. A tool for the DM to gauge things, sort of. Handing out XP now (both as DM doing it, and as a player receiving it) feels... strange. Almost like the players being given a glimpse at the DM process behind the scenes. *shrug* It's not a resource anymore, so it feels odd that I should have something written on my character sheet that really isn't going to be used as the player. Yeah, I tended to give them small updates at the end of sessions, like "You guys are about half-way now to <level>" or "You are probably going to level up really soon", etc. After a while, they didn't really need that anymore. It helps if there's a lot of "trust in the DM". I can see this being more of a problem with those players and DMs that are a little more adversarial. And society play, of course (which I think uses a completely different tracking system anyways.. like, points per adventure, etc). [/QUOTE]
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Leveling and combat in Pathfinder
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