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<blockquote data-quote="Lord Sessadore" data-source="post: 4833677" data-attributes="member: 57255"><p>Good points, and ones that I've thought about before. </p><p></p><p>One small clarification is that the 10 parcels are supposed to be 4 items and 6 parcels of monetary loot for a 5-man party, meaning that one character every level doesn't get an item. Looking at it from the other direction, this means that a character should expect to get an item roughly 4 out of 5 levels, assuming that the DM rotates the "odd man out" each level (which they should). </p><p></p><p>The items, in my opinion, are easier to handle. If the characters have a decent treasure tracking section in their sheet, it should be fairly easy to look and see who has items, who doesn't, and when (meaning which level) they got their items. (Maybe we should make that a standard? Noting what your level was when you got a given magic item in adventure loot?) From there, you can award items to those who still need them.</p><p></p><p>The trickier part is the money. It's nearly impossible to hand-pick money for specific PCs, so all the coinage and other valuable non-magical treasure in the adventure is probably going to be split evenly. Since not every character joining an adventure comes with a clean slate or comparable past loot, you won't be able to even them up with money rewarded in your adventure. Which obviously isn't ideal, if we're trying to stick to the DMG guidelines.</p><p></p><p>And then there's the whole can of worms of DM credits, which is essentially loot-free XP, which throws the whole system out of whack. I'm not sure what to do about that, other than recommend that the character's future DMs try to retroactively compensate ...</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Lord Sessadore, post: 4833677, member: 57255"] Good points, and ones that I've thought about before. One small clarification is that the 10 parcels are supposed to be 4 items and 6 parcels of monetary loot for a 5-man party, meaning that one character every level doesn't get an item. Looking at it from the other direction, this means that a character should expect to get an item roughly 4 out of 5 levels, assuming that the DM rotates the "odd man out" each level (which they should). The items, in my opinion, are easier to handle. If the characters have a decent treasure tracking section in their sheet, it should be fairly easy to look and see who has items, who doesn't, and when (meaning which level) they got their items. (Maybe we should make that a standard? Noting what your level was when you got a given magic item in adventure loot?) From there, you can award items to those who still need them. The trickier part is the money. It's nearly impossible to hand-pick money for specific PCs, so all the coinage and other valuable non-magical treasure in the adventure is probably going to be split evenly. Since not every character joining an adventure comes with a clean slate or comparable past loot, you won't be able to even them up with money rewarded in your adventure. Which obviously isn't ideal, if we're trying to stick to the DMG guidelines. And then there's the whole can of worms of DM credits, which is essentially loot-free XP, which throws the whole system out of whack. I'm not sure what to do about that, other than recommend that the character's future DMs try to retroactively compensate ... Thoughts? [/QUOTE]
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