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<blockquote data-quote="KenHood" data-source="post: 4833909" data-attributes="member: 4413"><p>And then there's the issue of characters like Palindrome, who pack-rats anything he can steal. He's got a few magic items that don't do anything game-wise and would probably sell for decent GP, but he's too much of hoarding mentality to dispense with them.</p><p></p><p>That said...</p><p></p><p>I prefer to think of the parcels as guidelines, not laws. When you try to legislate everything and create a 'fair' system, you end up increasing the workload on players, DM's, and judges. Like the old saying goes, "Players that dwell on making sure everything works exactly right suffer a -5 penalty to the Will defense against attacks from hobgoblins." ("A foolish consistency is the hobgoblin of small minds, adored by little statesmen and philosophers and divines." -- Emerson)</p><p></p><p>I think a DM that knows the players can get around all of this and set up fair dispensations of treasure. There's a powerful human element in the game structure that can smooth out these problems in-character, through play.</p></blockquote><p></p>
[QUOTE="KenHood, post: 4833909, member: 4413"] And then there's the issue of characters like Palindrome, who pack-rats anything he can steal. He's got a few magic items that don't do anything game-wise and would probably sell for decent GP, but he's too much of hoarding mentality to dispense with them. That said... I prefer to think of the parcels as guidelines, not laws. When you try to legislate everything and create a 'fair' system, you end up increasing the workload on players, DM's, and judges. Like the old saying goes, "Players that dwell on making sure everything works exactly right suffer a -5 penalty to the Will defense against attacks from hobgoblins." ("A foolish consistency is the hobgoblin of small minds, adored by little statesmen and philosophers and divines." -- Emerson) I think a DM that knows the players can get around all of this and set up fair dispensations of treasure. There's a powerful human element in the game structure that can smooth out these problems in-character, through play. [/QUOTE]
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