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<blockquote data-quote="JoeNotCharles" data-source="post: 4833959" data-attributes="member: 79945"><p>I'm having a similar problem in Fire! - I wanted to hand out some small personalized bonuses during the action itself, because that's a lot more fun and makes the players feel like their specific character is more involved in the adventure, but I ended up giving more to some than others. (Because for some I just didn't have any inspiration for anything cool that connected with their character, and for others their moment to shame came at a moment when it would have been awkward to throw a reward at them due to the pacing. And some people turned around and gave the treasure I gave to them away...)</p><p></p><p>So, obviously at the end I'm going to give a flat amount of reward to everybody, but I can't really arrange it that the people who missed out on treasure during the adventure, through my own poor scheduling, get more at the end. (At least not without feeling really artificial.) In a continuing campaign I'd just mark them for a reward at a later date, but in a self contained adventure it feels a bit unfair.</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 4833959, member: 79945"] I'm having a similar problem in Fire! - I wanted to hand out some small personalized bonuses during the action itself, because that's a lot more fun and makes the players feel like their specific character is more involved in the adventure, but I ended up giving more to some than others. (Because for some I just didn't have any inspiration for anything cool that connected with their character, and for others their moment to shame came at a moment when it would have been awkward to throw a reward at them due to the pacing. And some people turned around and gave the treasure I gave to them away...) So, obviously at the end I'm going to give a flat amount of reward to everybody, but I can't really arrange it that the people who missed out on treasure during the adventure, through my own poor scheduling, get more at the end. (At least not without feeling really artificial.) In a continuing campaign I'd just mark them for a reward at a later date, but in a self contained adventure it feels a bit unfair. [/QUOTE]
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