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<blockquote data-quote="Lord Sessadore" data-source="post: 4834136" data-attributes="member: 57255"><p>Note to self: learn how to click that little button that actually <em>submits</em> posts, rather than writing them up, then getting distracted for an hour and coming back and realizing, "Hey! I've got a post all written up here waiting for me to click the button!" That is to say, I had this written up about an hour ago, and forgot to post it.</p><p></p><p>An idea that occurred to me was that if a DM notices that a certain character is exceptionally far behind their party mates on the money front, they could just award them a low-level magic item or two to make up the difference. The idea is that the DM awards the sort of item that said character would have bought if they had the cash to do so. Basically the same as Joe's idea, except in the DM's hands instead of the player's. Thing I like about this version is that (in my opinion) it doesn't require a proposal or any extra fiddling with character approvals and such. DM notices it, asks the adventure judge if it's ok if he rectifies the problem, and away we go. Done and done.</p><p></p><p>Now, I know we're not all fans of the armchair theorist approach, but I think some figures and landmarks could be beneficial to get some perspective here, since we're basically talking about spreadsheet magic <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>Being short on money isn't likely to make a difference before level 3 at the earliest. With a 5-man party, using the parcels out of the DMG, a PC is expected to have gotten 352gp in monetary treasure through levels 1 and 2, which means that they shouldn't have the cash to buy a level 1 magic item yet. (L1 item = 360 gp.) By the end of level 3, PCs should have recieved a total of around 620 gp, so they could buy an item somewhere during level 3. Also remember that a lot of characters tend to spend a bunch of that cash on new equipment, potions (or some of the "cash" of the adventure comes in the form of potions), and other single-use expendables, so most PCs probably can't afford to buy a magic item with cash until late level 3. Of course, that's if you have the "ideal" party, and follow the parcel system to the letter. I agree with Ken that they're more of a guideline, at least as far as the money part.</p><p></p><p>Even in a normal D&D game, if you're following the parcel system reasonably close, I think that realistically it would take until around level 4 or 5 before all the PCs had +1 weapons/implements. Unless the DM purposefully gives them out first (as opposed to armor or whatever other items). </p><p></p><p>Basically all I'm saying is that shortage of money won't <em>really</em> affect a character's power level until level 3, at the earliest. Ignoring the character's mindsets and motivations, that is the prime concern with awarding treasure fairly - making sure that no one falls behind the curve.</p></blockquote><p></p>
[QUOTE="Lord Sessadore, post: 4834136, member: 57255"] Note to self: learn how to click that little button that actually [I]submits[/I] posts, rather than writing them up, then getting distracted for an hour and coming back and realizing, "Hey! I've got a post all written up here waiting for me to click the button!" That is to say, I had this written up about an hour ago, and forgot to post it. An idea that occurred to me was that if a DM notices that a certain character is exceptionally far behind their party mates on the money front, they could just award them a low-level magic item or two to make up the difference. The idea is that the DM awards the sort of item that said character would have bought if they had the cash to do so. Basically the same as Joe's idea, except in the DM's hands instead of the player's. Thing I like about this version is that (in my opinion) it doesn't require a proposal or any extra fiddling with character approvals and such. DM notices it, asks the adventure judge if it's ok if he rectifies the problem, and away we go. Done and done. Now, I know we're not all fans of the armchair theorist approach, but I think some figures and landmarks could be beneficial to get some perspective here, since we're basically talking about spreadsheet magic ;) Being short on money isn't likely to make a difference before level 3 at the earliest. With a 5-man party, using the parcels out of the DMG, a PC is expected to have gotten 352gp in monetary treasure through levels 1 and 2, which means that they shouldn't have the cash to buy a level 1 magic item yet. (L1 item = 360 gp.) By the end of level 3, PCs should have recieved a total of around 620 gp, so they could buy an item somewhere during level 3. Also remember that a lot of characters tend to spend a bunch of that cash on new equipment, potions (or some of the "cash" of the adventure comes in the form of potions), and other single-use expendables, so most PCs probably can't afford to buy a magic item with cash until late level 3. Of course, that's if you have the "ideal" party, and follow the parcel system to the letter. I agree with Ken that they're more of a guideline, at least as far as the money part. Even in a normal D&D game, if you're following the parcel system reasonably close, I think that realistically it would take until around level 4 or 5 before all the PCs had +1 weapons/implements. Unless the DM purposefully gives them out first (as opposed to armor or whatever other items). Basically all I'm saying is that shortage of money won't [I]really[/I] affect a character's power level until level 3, at the earliest. Ignoring the character's mindsets and motivations, that is the prime concern with awarding treasure fairly - making sure that no one falls behind the curve. [/QUOTE]
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