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Leveling assumptions then and now
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<blockquote data-quote="Raven Crowking" data-source="post: 4980081" data-attributes="member: 18280"><p>50 games to reach 11th level, the fastest rate in this scheme, is a rate of advancement of 1 level per approximately 4.5 sessions. 75 games for 9th level, the slowest rate in this scheme, is 1 level per approximately 8.3 sessions. A mean average is 1 level per approximately 6.2 game sessions (based on averaging 50 and 75, and assuming the PC reaches 10th level). Note that this assumes survival, which would certainly slow the rate of level gain from this average.</p><p></p><p>It should be clear to anyone that this is a slower rate of advancement than 1 level per 3 sessions, as was expected in 3.x, according to its author.</p><p></p><p>In 3.x, the rate of advancement is not expected to slow between levels 1-20? What about earlier D&D?</p><p></p><p></p><p></p><p>Hmmm.</p><p></p><p>Again, if the question arises as to whether or not the expected rate of advancement in D&D has increased from earlier editions to the present, what must one conclude?</p><p></p><p></p><p></p><p>If the authors in question included enough <em><strong>potential XP</strong></em> for a far more meteoric rise (which a certain examination of older modules demonstrates), but said meteoric rise did not occur, one must conclude perforce that a large portion of the <em><strong>potential</strong></em> was not realized. I.e., monsters were not defeated, and treasure was not gained. Anyone failing to take this into account is creating a model not in accordance with the expected reality, and that model must be considered suspect.</p><p></p><p></p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 4980081, member: 18280"] 50 games to reach 11th level, the fastest rate in this scheme, is a rate of advancement of 1 level per approximately 4.5 sessions. 75 games for 9th level, the slowest rate in this scheme, is 1 level per approximately 8.3 sessions. A mean average is 1 level per approximately 6.2 game sessions (based on averaging 50 and 75, and assuming the PC reaches 10th level). Note that this assumes survival, which would certainly slow the rate of level gain from this average. It should be clear to anyone that this is a slower rate of advancement than 1 level per 3 sessions, as was expected in 3.x, according to its author. In 3.x, the rate of advancement is not expected to slow between levels 1-20? What about earlier D&D? Hmmm. Again, if the question arises as to whether or not the expected rate of advancement in D&D has increased from earlier editions to the present, what must one conclude? If the authors in question included enough [i][b]potential XP[/b][/i][b][/b] for a far more meteoric rise (which a certain examination of older modules demonstrates), but said meteoric rise did not occur, one must conclude perforce that a large portion of the [i][b]potential[/b][/i][b][/b] was not realized. I.e., monsters were not defeated, and treasure was not gained. Anyone failing to take this into account is creating a model not in accordance with the expected reality, and that model must be considered suspect. RC [/QUOTE]
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