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*TTRPGs General
Leveling assumptions then and now
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<blockquote data-quote="Henry" data-source="post: 4980136" data-attributes="member: 158"><p>The only necessary conclusion is that the rate of level advancement has changed over the different versions of the game; you can infer, however, quite an array of things:</p><p></p><p>--The free time of the average gamer has been reduced</p><p>--The patience and sense of gratification of the average gamer has grown shorter and quicker</p><p>--The way actual gaming groups played compared to Gary's circle was quite diverse, and the rules were altered to conform closer to the way people were actually playing.</p><p></p><p>They're only inferences, though, and nothing concrete. About 7 to 9 months to get to 9th level was our average, though; when advancement slowed after name level, we usually got bored and switched to fresh PCs at 1st level in someone else's campaign.</p></blockquote><p></p>
[QUOTE="Henry, post: 4980136, member: 158"] The only necessary conclusion is that the rate of level advancement has changed over the different versions of the game; you can infer, however, quite an array of things: --The free time of the average gamer has been reduced --The patience and sense of gratification of the average gamer has grown shorter and quicker --The way actual gaming groups played compared to Gary's circle was quite diverse, and the rules were altered to conform closer to the way people were actually playing. They're only inferences, though, and nothing concrete. About 7 to 9 months to get to 9th level was our average, though; when advancement slowed after name level, we usually got bored and switched to fresh PCs at 1st level in someone else's campaign. [/QUOTE]
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