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Leveling assumptions then and now
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<blockquote data-quote="Janx" data-source="post: 4981517" data-attributes="member: 8835"><p>I remember reading that article when I got the Dragon Magazine Archive CD ROM</p><p></p><p>The points I got from it then were:</p><p>Gary was chastizing groups who boasted higher levels than the campaigns of the creators of D&D. His point was soem GMs were handing out too much XP and he was setting the standard his group played by.</p><p></p><p>These groups seemed to play a lot (50-70 sessions in a year). Thats once a week or MORE.</p><p></p><p>If you expected to get to 11th level in a year of game play, and if you follow the advice of "give out more XP when you play less frequently" then there's also some expecation of "faster leveling with fewer sessions".</p><p></p><p>When WotC did their big survey of gamers, and 3e came out and declared the 13.3 encounters per level metric it was based on the reality of how people WERE playing D&D. </p><p></p><p>Most people were not playing as frequently, and wanted faster advancement (because that's how they changed from the Gary standard). Campaigns were lucky to last a year. So 3e changed the pace to meet model.</p><p></p><p>I had long ago accepted the idea that if you play infrequently, you need to have a faster XP pace to keep the players feeling like they are advancing. And this would also gibe with if you play VERY frequently, you could slow down the XP pace.</p><p></p><p>I recommend not just looking at the concept of # of encounters per session and # of sessions per level, but also the # of sessions per year.</p></blockquote><p></p>
[QUOTE="Janx, post: 4981517, member: 8835"] I remember reading that article when I got the Dragon Magazine Archive CD ROM The points I got from it then were: Gary was chastizing groups who boasted higher levels than the campaigns of the creators of D&D. His point was soem GMs were handing out too much XP and he was setting the standard his group played by. These groups seemed to play a lot (50-70 sessions in a year). Thats once a week or MORE. If you expected to get to 11th level in a year of game play, and if you follow the advice of "give out more XP when you play less frequently" then there's also some expecation of "faster leveling with fewer sessions". When WotC did their big survey of gamers, and 3e came out and declared the 13.3 encounters per level metric it was based on the reality of how people WERE playing D&D. Most people were not playing as frequently, and wanted faster advancement (because that's how they changed from the Gary standard). Campaigns were lucky to last a year. So 3e changed the pace to meet model. I had long ago accepted the idea that if you play infrequently, you need to have a faster XP pace to keep the players feeling like they are advancing. And this would also gibe with if you play VERY frequently, you could slow down the XP pace. I recommend not just looking at the concept of # of encounters per session and # of sessions per level, but also the # of sessions per year. [/QUOTE]
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