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Leveling assumptions then and now
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<blockquote data-quote="evildmguy" data-source="post: 5031895" data-attributes="member: 6092"><p>Certainly I can't speak for you, only myself. The few characters that got higher than 10th level pre 3E in my old games were because the players didn't want to give them up and I was too nice to say no. Otherwise, yes, I go by campaigns and a group's story. When that story is done, I want to go onto another group's story. </p><p></p><p>I also faked several things to give xp and levels because I was young, stupid and inexperienced. The two groups that got to high level wouldn't be there if it wasn't for that. </p><p></p><p>Yes, there are some improvements for some characters beyond "name level" but only spellcasters really see a big change. I proved, to myself, that a group of well playing 9th level adventurers could kill a lich of 18th level. And a 10th level well prepared and well equipped mage could kill a group of 18th+ level adventurers. Because of that, there didn't seem to be any point to go beyond "name level" to me. </p><p></p><p>I always took "name level" to be the point where an adventurer builds a fortress or keep and retires. I think I got it from "reading between the lines" of the 1E books but I could be wrong. </p><p></p><p>It's probably my own want for "realism" in that only so much happens in person's (adventuring) life before they retire. That's also why I tell a group's story and then want to move onto the next group's story. </p><p></p><p>When college came along, campaigns ran for a summer and end at however high they would get in that time. Since we would have different people available and different times, we started anew each summer and they could only get so high. </p><p></p><p>3E saw characters get to ~15th level before the campaign was over. The players were disappointed as heck, I find out years later, but I was burned out on 3E for various reasons and it was easier for me to start over. I did find out recently that they weren't happy about it but fortunately they came along with me. </p><p></p><p>So, again, it's all anecdotal for me, but that's what I saw. I am the first to admit I don't have a lot of xp of playing or having lots of groups as I have DMed 90%+ of my DND time. </p><p></p><p>edg</p></blockquote><p></p>
[QUOTE="evildmguy, post: 5031895, member: 6092"] Certainly I can't speak for you, only myself. The few characters that got higher than 10th level pre 3E in my old games were because the players didn't want to give them up and I was too nice to say no. Otherwise, yes, I go by campaigns and a group's story. When that story is done, I want to go onto another group's story. I also faked several things to give xp and levels because I was young, stupid and inexperienced. The two groups that got to high level wouldn't be there if it wasn't for that. Yes, there are some improvements for some characters beyond "name level" but only spellcasters really see a big change. I proved, to myself, that a group of well playing 9th level adventurers could kill a lich of 18th level. And a 10th level well prepared and well equipped mage could kill a group of 18th+ level adventurers. Because of that, there didn't seem to be any point to go beyond "name level" to me. I always took "name level" to be the point where an adventurer builds a fortress or keep and retires. I think I got it from "reading between the lines" of the 1E books but I could be wrong. It's probably my own want for "realism" in that only so much happens in person's (adventuring) life before they retire. That's also why I tell a group's story and then want to move onto the next group's story. When college came along, campaigns ran for a summer and end at however high they would get in that time. Since we would have different people available and different times, we started anew each summer and they could only get so high. 3E saw characters get to ~15th level before the campaign was over. The players were disappointed as heck, I find out years later, but I was burned out on 3E for various reasons and it was easier for me to start over. I did find out recently that they weren't happy about it but fortunately they came along with me. So, again, it's all anecdotal for me, but that's what I saw. I am the first to admit I don't have a lot of xp of playing or having lots of groups as I have DMed 90%+ of my DND time. edg [/QUOTE]
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