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<blockquote data-quote="Henry" data-source="post: 5660174" data-attributes="member: 158"><p>I love the concept of training, but in play it tends to be a real drag for me and mine. We used to do the training thing back in AD&D, but in some instances it just doesn't make sense - do you always need to train when gaining more slots of the same level? When gaining a feat that gives you a +1 to hit, or a bonus to skills? </p><p></p><p>I would love to see more rules done with things like Martial and Arcane Academies, though. It's one area where I LOVE what 4E D&D did with it -- basically giving you the equivalent of a minor daily magic item if you stuck out the training in the given fighter school or whatnot. It was interspersed with minor quests you did for the trainer or sensei, the training serving as your "reward" for doing so. Instead of just getting "better" at something everyone else did, you got a special limited-use ability that few or no one else had, not even others of your same profession/class.</p></blockquote><p></p>
[QUOTE="Henry, post: 5660174, member: 158"] I love the concept of training, but in play it tends to be a real drag for me and mine. We used to do the training thing back in AD&D, but in some instances it just doesn't make sense - do you always need to train when gaining more slots of the same level? When gaining a feat that gives you a +1 to hit, or a bonus to skills? I would love to see more rules done with things like Martial and Arcane Academies, though. It's one area where I LOVE what 4E D&D did with it -- basically giving you the equivalent of a minor daily magic item if you stuck out the training in the given fighter school or whatnot. It was interspersed with minor quests you did for the trainer or sensei, the training serving as your "reward" for doing so. Instead of just getting "better" at something everyone else did, you got a special limited-use ability that few or no one else had, not even others of your same profession/class. [/QUOTE]
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