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<blockquote data-quote="SkredlitheOgre" data-source="post: 5660266" data-attributes="member: 99513"><p>When my characters level in between sessions and still on an adventure, I look at it as retroactive training that happens off-screen once they are back to civilization. The only time I change this is when someone wants to use something from a splatbook that they wouldn't normally have access to. At that point, I make then roll Diplomacy to see if they can find someone who will teach them whatever it is. If so, then great. If not, then they can't use it.</p><p></p><p>One DM I used to play with made detailed notes about XP, including breakdowns of the five-player group for things like what if only four (or three, two, and even one) of the five were in the fight when the thing/enemy/group died. He then made us roleplay the finding of someone and asking them to train us, especially for new feats. That was fine, except that we had to do that for every level. It especially sucked for the fighter, who got all of the bonus feats.</p><p></p><p>I could see, if you wanted to do it this way, have the characters find someone to train them in whatever and do that the first time they level, but after that, unless it's something off the wall, just assume that they've trained and gained whatever ability it is.</p></blockquote><p></p>
[QUOTE="SkredlitheOgre, post: 5660266, member: 99513"] When my characters level in between sessions and still on an adventure, I look at it as retroactive training that happens off-screen once they are back to civilization. The only time I change this is when someone wants to use something from a splatbook that they wouldn't normally have access to. At that point, I make then roll Diplomacy to see if they can find someone who will teach them whatever it is. If so, then great. If not, then they can't use it. One DM I used to play with made detailed notes about XP, including breakdowns of the five-player group for things like what if only four (or three, two, and even one) of the five were in the fight when the thing/enemy/group died. He then made us roleplay the finding of someone and asking them to train us, especially for new feats. That was fine, except that we had to do that for every level. It especially sucked for the fighter, who got all of the bonus feats. I could see, if you wanted to do it this way, have the characters find someone to train them in whatever and do that the first time they level, but after that, unless it's something off the wall, just assume that they've trained and gained whatever ability it is. [/QUOTE]
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