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<blockquote data-quote="Mad Hamish" data-source="post: 5662769" data-attributes="member: 25321"><p>On the whole real world training versus experience side of things.</p><p>The importance of the two varies a lot depending on what you're doing, how much things change and what your level of expertise is. As you get better at something it becomes less training and more guided practice.</p><p></p><p>There's a reference to the armed forces needing to re-qualify but let's not forget that the armed forces are extremely large organizations with large disparities in ability and drive just down to the sheer number of people involved (and also that a lot of armed forces people are not out on the front end involved in combat) so they have some one size fits all rules to ensure that minimum proficiency/fitness etc are maintained.</p><p></p><p>Also my understanding is that a lot of the training is </p><p>a) busy work so that people have something to do</p><p>b) designed around maintenance of equipment and learning to use new equipment</p><p></p><p>historically it's always been the case that combat experienced groups of soldiers perform much better than people who haven't got combat exposure no matter how much training the new group has.</p><p></p><p>I understand that a pretty low percentage of fighter pilots survived their first couple of minutes of dogfighting in WWII but if you survived that you had a good chance of coming back from a lot of missions.</p><p></p><p>In game terms training can be a real pain and the GM needs to decide how he's going to handle things. Back in 2nd ed days I had a dual classed character who lost a lot of xp because she kept qualifying for a level but needed time to train and the rest of the party wanted to keep going. </p><p>How do you deal with people being ready to level in the middle of an adventure miles from civilization?</p><p>Who do you find to train a level 17 wizard?</p><p>How do you explain leveled monsters?</p><p>How much does it cost a Gunslinger to train considering the price of bullets?</p><p></p><p>How long do you want people to take to train?</p><p>What happens when their enemies attack them during training?</p><p></p><p>Now there are situations in various game systems where training could make a lot of sense (Earthdawn springs to mind as an example, gaining initiation in Shadowrun, learning to pilot a spaceship or a car...)</p><p>but in general it puts things on hold for not much benefit.</p></blockquote><p></p>
[QUOTE="Mad Hamish, post: 5662769, member: 25321"] On the whole real world training versus experience side of things. The importance of the two varies a lot depending on what you're doing, how much things change and what your level of expertise is. As you get better at something it becomes less training and more guided practice. There's a reference to the armed forces needing to re-qualify but let's not forget that the armed forces are extremely large organizations with large disparities in ability and drive just down to the sheer number of people involved (and also that a lot of armed forces people are not out on the front end involved in combat) so they have some one size fits all rules to ensure that minimum proficiency/fitness etc are maintained. Also my understanding is that a lot of the training is a) busy work so that people have something to do b) designed around maintenance of equipment and learning to use new equipment historically it's always been the case that combat experienced groups of soldiers perform much better than people who haven't got combat exposure no matter how much training the new group has. I understand that a pretty low percentage of fighter pilots survived their first couple of minutes of dogfighting in WWII but if you survived that you had a good chance of coming back from a lot of missions. In game terms training can be a real pain and the GM needs to decide how he's going to handle things. Back in 2nd ed days I had a dual classed character who lost a lot of xp because she kept qualifying for a level but needed time to train and the rest of the party wanted to keep going. How do you deal with people being ready to level in the middle of an adventure miles from civilization? Who do you find to train a level 17 wizard? How do you explain leveled monsters? How much does it cost a Gunslinger to train considering the price of bullets? How long do you want people to take to train? What happens when their enemies attack them during training? Now there are situations in various game systems where training could make a lot of sense (Earthdawn springs to mind as an example, gaining initiation in Shadowrun, learning to pilot a spaceship or a car...) but in general it puts things on hold for not much benefit. [/QUOTE]
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