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<blockquote data-quote="Dykstrav" data-source="post: 5668176" data-attributes="member: 40522"><p>Mostly, the "week off" is hand-waved. The characters are busy with resting, and maybe brushing up on their new techniques. I don't worry about the specifics, just like I don't worry about exactly what is in a character's rations or if they are carrying spare shoelaces or whatever.</p><p></p><p>As for application... I try to design adventures so that the characters get a chance to rest up and level approximately each level. It might not work out for someone that misses a session here and there, but I'm fine with assuming that a character is busy training and the like when they are off-screen.</p><p></p><p>I've never really had a problem with it. Part of that, however, is that my group are the sort that pry up the marble tile work and decorative moldings from bookcases. They literally take wagons trains to dungeon complexes because they strip them to the foundations for anything of conceivable value. They love to go back to town and sell anything of conceivable value, so I just let it happen.</p><p></p><p>If it were ever important to the group to level in the middle of an adventure, I'd probably let it happen unless there was a compelling reason not to. What I wouldn't let happen, however, is someone to level <em>during the middle of a session</em>. If I can spend three hours of my week prepping an adventure, a player can certainly take thirty minutes during the week to level their character.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 5668176, member: 40522"] Mostly, the "week off" is hand-waved. The characters are busy with resting, and maybe brushing up on their new techniques. I don't worry about the specifics, just like I don't worry about exactly what is in a character's rations or if they are carrying spare shoelaces or whatever. As for application... I try to design adventures so that the characters get a chance to rest up and level approximately each level. It might not work out for someone that misses a session here and there, but I'm fine with assuming that a character is busy training and the like when they are off-screen. I've never really had a problem with it. Part of that, however, is that my group are the sort that pry up the marble tile work and decorative moldings from bookcases. They literally take wagons trains to dungeon complexes because they strip them to the foundations for anything of conceivable value. They love to go back to town and sell anything of conceivable value, so I just let it happen. If it were ever important to the group to level in the middle of an adventure, I'd probably let it happen unless there was a compelling reason not to. What I wouldn't let happen, however, is someone to level [I]during the middle of a session[/I]. If I can spend three hours of my week prepping an adventure, a player can certainly take thirty minutes during the week to level their character. [/QUOTE]
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