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Leveling is too powerful?
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<blockquote data-quote="mmadsen" data-source="post: 204625" data-attributes="member: 1645"><p>I'm not sure what provoked this tongue-in-cheek quasi-troll -- the recent threads on high-level gaming? -- but you actually bring up an interesting idea. The game, right now, is strongly tied to advancement, and that advancement is largely in terms of power a character wields directly (higher Hit Points, more Spells, etc.) or indirectly through magic loot.</p><p></p><p>There are lots of other options. For instance, you could start a game at, say, 7th level. The characters would start as heroes and remain heroes. Perhaps they'd never advance; perhaps they'd only advance after paying off their experience "debt"; perhaps they'd only advance after meditating in a mountain monastery, away from the demands of this material world -- while their allies need them to defend the realm.</p><p></p><p>Maybe advancement could depend even more on magic loot. Maybe advancement could depend on finding lost tomes of spells. If you're using Call of Cthulhu's magic system (or something similar), characters don't need more levels for more power. Maybe advancement could depend on building up social, economic, and political power, as in the real world. A powerful character is a king, and he wields great power in the form of well-armed soldiers, not a +5 sword.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 204625, member: 1645"] I'm not sure what provoked this tongue-in-cheek quasi-troll -- the recent threads on high-level gaming? -- but you actually bring up an interesting idea. The game, right now, is strongly tied to advancement, and that advancement is largely in terms of power a character wields directly (higher Hit Points, more Spells, etc.) or indirectly through magic loot. There are lots of other options. For instance, you could start a game at, say, 7th level. The characters would start as heroes and remain heroes. Perhaps they'd never advance; perhaps they'd only advance after paying off their experience "debt"; perhaps they'd only advance after meditating in a mountain monastery, away from the demands of this material world -- while their allies need them to defend the realm. Maybe advancement could depend even more on magic loot. Maybe advancement could depend on finding lost tomes of spells. If you're using Call of Cthulhu's magic system (or something similar), characters don't need more levels for more power. Maybe advancement could depend on building up social, economic, and political power, as in the real world. A powerful character is a king, and he wields great power in the form of well-armed soldiers, not a +5 sword. [/QUOTE]
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