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Leveling is too powerful?
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<blockquote data-quote="mmadsen" data-source="post: 204843" data-attributes="member: 1645"><p>The obvious solution to too-quick leveling is to slow the leveling down, but there are other options. For instance, how big a power-leap is each level? As it stands, a level comprises many disparate improvements: another Hit Die, maybe +1 BAB, maybe +1 to a Save (or three), +1 to most Skills, maybe a Feat or Special Ability, more Spells (for spellcasters), etc.</p><p></p><p>Think of all the different ways we can scale those many facets of the power progression! Much of what a D&D level is is that extra Hit Die. What if a level meant +1 Hit Point instead of +1d6 Hit Points? Conversely, what if it meant a Feat (at <em>every</em> level)? What if BAB increased twice as fast as now? Or half as fast? Or if we added in a Defense bonus?</p><p></p><p>What aspects of the power progression get out of hand and change the flavor of the game too quickly? I think most people would agree that certain spells can change the game dramatically, and that the rapid Hit-Point progression early in the game changes things very quickly. Perhaps those are things you'd like to tone down -- without slowing down leveling at all.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 204843, member: 1645"] The obvious solution to too-quick leveling is to slow the leveling down, but there are other options. For instance, how big a power-leap is each level? As it stands, a level comprises many disparate improvements: another Hit Die, maybe +1 BAB, maybe +1 to a Save (or three), +1 to most Skills, maybe a Feat or Special Ability, more Spells (for spellcasters), etc. Think of all the different ways we can scale those many facets of the power progression! Much of what a D&D level is is that extra Hit Die. What if a level meant +1 Hit Point instead of +1d6 Hit Points? Conversely, what if it meant a Feat (at [i]every[/i] level)? What if BAB increased twice as fast as now? Or half as fast? Or if we added in a Defense bonus? What aspects of the power progression get out of hand and change the flavor of the game too quickly? I think most people would agree that certain spells can change the game dramatically, and that the rapid Hit-Point progression early in the game changes things very quickly. Perhaps those are things you'd like to tone down -- without slowing down leveling at all. [/QUOTE]
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