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<blockquote data-quote="Patryn of Elvenshae" data-source="post: 5494777" data-attributes="member: 23094"><p>In addition to Dioltach's good post, I'd say that I like *choices* when a level-up comes around.</p><p></p><p>Part of the reason I don't care for 2E-and-earlier editions as much as I used to is that all* of the character-creation decisions are made when you create the character. There are, effectively, no changes through play.</p><p></p><p>While many people <strong>do</strong> play 3.XE and 4E that way - listing out their build order before play starts, essentially creating a modern version of a 2E kit - it is not required by the system, and even then, those players can still change their mind at a later date.</p><p></p><p>I really like some of the ideas in the Wheel of Time RPG that came out several years ago, but when I looked through it again recently, the "early 3E-ness" of it really stuck out to me. The number of meaningful decisions each player gets to make when leveling up is really limited - especially if you are, for instance, playing an armsman.</p><p></p><p>I'm much more fond of more modern d20 rulesets, like 4E, Saga, or Pathfinder, which have by-and-large expanded on the number of decisions you can make while leveling your character.</p><p></p><p>* Barring dual-class humans, anyway, and the odd weapon proficiency point.</p></blockquote><p></p>
[QUOTE="Patryn of Elvenshae, post: 5494777, member: 23094"] In addition to Dioltach's good post, I'd say that I like *choices* when a level-up comes around. Part of the reason I don't care for 2E-and-earlier editions as much as I used to is that all* of the character-creation decisions are made when you create the character. There are, effectively, no changes through play. While many people [B]do[/B] play 3.XE and 4E that way - listing out their build order before play starts, essentially creating a modern version of a 2E kit - it is not required by the system, and even then, those players can still change their mind at a later date. I really like some of the ideas in the Wheel of Time RPG that came out several years ago, but when I looked through it again recently, the "early 3E-ness" of it really stuck out to me. The number of meaningful decisions each player gets to make when leveling up is really limited - especially if you are, for instance, playing an armsman. I'm much more fond of more modern d20 rulesets, like 4E, Saga, or Pathfinder, which have by-and-large expanded on the number of decisions you can make while leveling your character. * Barring dual-class humans, anyway, and the odd weapon proficiency point. [/QUOTE]
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