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Leveling speed
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<blockquote data-quote="kigmatzomat" data-source="post: 1778508" data-attributes="member: 9254"><p>I used to think it was too fast, but now my players are jonesing to level up with regularity. I wonder if it's a DM thing; I know when I'm a player I'm all happy to see the next level. A slower progression means less work for DMs while fast leveling means we as DMs don't have as much time to become comfortable with player abilities. I've been running this campaign for 4 years and I can't count the number of times a player has done something and I've asked "Can you do that?!?" </p><p></p><p>As for the abilities not being used, most people acquire abilities to cope for past deficiencies. If you as a DM keep radically changing the types of encounters the abilities won't have a chance to be used. I try to avoid stays in non-standard environments lasting for more than a few sessions so they don't acquire an artifical importance. ("Standard" is game specific. The homeland IMC is a wooded, hilly, temperate climate so desert, ocean, and swamp are specialized evironments.)</p><p></p><p>To everyone who thinks it's too fast: How long has it been since you were a player? When do you hear yourself utter the phrase "have we leveled yet?"</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1778508, member: 9254"] I used to think it was too fast, but now my players are jonesing to level up with regularity. I wonder if it's a DM thing; I know when I'm a player I'm all happy to see the next level. A slower progression means less work for DMs while fast leveling means we as DMs don't have as much time to become comfortable with player abilities. I've been running this campaign for 4 years and I can't count the number of times a player has done something and I've asked "Can you do that?!?" As for the abilities not being used, most people acquire abilities to cope for past deficiencies. If you as a DM keep radically changing the types of encounters the abilities won't have a chance to be used. I try to avoid stays in non-standard environments lasting for more than a few sessions so they don't acquire an artifical importance. ("Standard" is game specific. The homeland IMC is a wooded, hilly, temperate climate so desert, ocean, and swamp are specialized evironments.) To everyone who thinks it's too fast: How long has it been since you were a player? When do you hear yourself utter the phrase "have we leveled yet?" [/QUOTE]
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