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Leveling speed
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<blockquote data-quote="Lord Pendragon" data-source="post: 1778932" data-attributes="member: 707"><p>I like the book rate of advancement. I've been playing 3.x steadily since it came out, and I have yet to participate in a campaign that went all the way from 1-20. My best shot was a campaign that lasted a little over a year and went 1-13. Until the 20 pre-epic levels start running out before the campaign does, I can't see any reason why the current rate of advancement is too fast.</p><p></p><p>In my current campaign, we're level 6 after about 4 months of weekly gaming, so we average about 1 level every three sessions. It feels about right. You get three sessions at any given level, then get some new toys. It's nice.</p><p></p><p>I can understand how those groups who are composed of tightly-knit circles of friends might find the standard rate too fast, though. Piratecat's group has been together for ten-odd years. If I could count on a game lasting that long, I'd be happy to accept a slower rate of advancement, so that the campaign might last longer. But I haven't been so lucky, and as a result I see no reason to keep playing levels 1-6 over and over and over again each time a new campaign starts.I agree with this, but this is really more of an issue of pacing. If you structure the campaign as a non-stop action-fest with no downtime then you'll get characters who power up quickly. Add in days or weeks between adventures or story arcs, and the progression will seem more natural.</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 1778932, member: 707"] I like the book rate of advancement. I've been playing 3.x steadily since it came out, and I have yet to participate in a campaign that went all the way from 1-20. My best shot was a campaign that lasted a little over a year and went 1-13. Until the 20 pre-epic levels start running out before the campaign does, I can't see any reason why the current rate of advancement is too fast. In my current campaign, we're level 6 after about 4 months of weekly gaming, so we average about 1 level every three sessions. It feels about right. You get three sessions at any given level, then get some new toys. It's nice. I can understand how those groups who are composed of tightly-knit circles of friends might find the standard rate too fast, though. Piratecat's group has been together for ten-odd years. If I could count on a game lasting that long, I'd be happy to accept a slower rate of advancement, so that the campaign might last longer. But I haven't been so lucky, and as a result I see no reason to keep playing levels 1-6 over and over and over again each time a new campaign starts.I agree with this, but this is really more of an issue of pacing. If you structure the campaign as a non-stop action-fest with no downtime then you'll get characters who power up quickly. Add in days or weeks between adventures or story arcs, and the progression will seem more natural. [/QUOTE]
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