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Leveling: Too fast, too slow, or just right?
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<blockquote data-quote="Hereticus" data-source="post: 4758839" data-attributes="member: 83093"><p>In my opinion, the quantity of experience needed to increase level is not as important as how gen<span style="color: White">erous the DM is who awards them. In our game, we follow these guidelines...</span></p><p><span style="color: White"></span></p><p><span style="color: White"></span> <span style="color: White"><span style="color: Orange">At the end of each game session your character will be awarded experience points based on its accomplishments, such as good role-playing, kill points, clever conquests, and successful avoidances (rather than just hack and slash). If experience points are only awarded for kills, then characters see each creature encountered as an experience point value rather than a role-playing opportunity. Many of each player’s best D&D memories comes from witty role-playing rather than from reading off a list of creatures killed.</span></span></p><p><span style="color: White"><span style="color: Orange"></span></span></p><p><span style="color: White"><span style="color: Orange">As a guideline, lower level characters (1st to 5th) should play about two game sessions per level. Middle level characters (6th to 10th) should play about three game sessions per level. Higher level characters (11th to 15th) about four game sessions per level. Upper level characters (16th to 20th) about five game sessions per level. Epic level characters (21st plus) five or more game sessions per level.</span></span></p><p><span style="color: White"></span></p></blockquote><p></p>
[QUOTE="Hereticus, post: 4758839, member: 83093"] In my opinion, the quantity of experience needed to increase level is not as important as how gen[COLOR=White]erous the DM is who awards them. In our game, we follow these guidelines... [/COLOR] [COLOR=White][COLOR=Orange]At the end of each game session your character will be awarded experience points based on its accomplishments, such as good role-playing, kill points, clever conquests, and successful avoidances (rather than just hack and slash). If experience points are only awarded for kills, then characters see each creature encountered as an experience point value rather than a role-playing opportunity. Many of each player’s best D&D memories comes from witty role-playing rather than from reading off a list of creatures killed. As a guideline, lower level characters (1st to 5th) should play about two game sessions per level. Middle level characters (6th to 10th) should play about three game sessions per level. Higher level characters (11th to 15th) about four game sessions per level. Upper level characters (16th to 20th) about five game sessions per level. Epic level characters (21st plus) five or more game sessions per level.[/COLOR] [/COLOR] [/QUOTE]
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