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General Tabletop Discussion
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Leveling: Too fast, too slow, or just right?
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<blockquote data-quote="Hussar" data-source="post: 4759257" data-attributes="member: 22779"><p>First off, how long are your sessions. If you're following the guidelines, you need 26 par CR creatures to hit level 3. After four sessions, you are saying you have defeated about 21 par CR creatures. That's a heck of a lot of combat to be blitzing through, but, maybe your sessions are six hours long. It would help if you put your advancement in levels/hour, rather than levels/session.</p><p></p><p>Me, I game 3 hour sessions. We bump about every 4 sessions, which is perfect for my tastes. </p><p></p><p>Secondly, bumping at such low levels has always been pretty quick, in any edition. Do you find that the speed of leveling changes over time?</p><p></p><p>Thirdly, are you following the xp guidelines or are you dumping in ad hoc xp on top? In other words, are you giving the xp that they suggest?</p><p></p><p>Now, as far as speed goes, the idea of going 12 sessions between levels is just boring to me. Sorry to be blunt, but, the idea that I'm going to spend three months at a given level means that, for me, an entire campaign would result in about 4-6 levels. This can be particularly bad if you have classes with multiple dead levels. Having just played a binder from levels 5-8, I can say that dead levels REALLY suck.</p><p></p><p>For those who don't know binders, from 5th to 8th level I gained hit points, 1 or 2 points of BAB and immunity to fear. That's it. SNORE. Combine that with the idea of even slower advancement than 1/month and I'm spending the majority of an entire campaign not doing anything new.</p><p></p><p>As I said, 1 level/12-16 hours of gameplay seems to work for us.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4759257, member: 22779"] First off, how long are your sessions. If you're following the guidelines, you need 26 par CR creatures to hit level 3. After four sessions, you are saying you have defeated about 21 par CR creatures. That's a heck of a lot of combat to be blitzing through, but, maybe your sessions are six hours long. It would help if you put your advancement in levels/hour, rather than levels/session. Me, I game 3 hour sessions. We bump about every 4 sessions, which is perfect for my tastes. Secondly, bumping at such low levels has always been pretty quick, in any edition. Do you find that the speed of leveling changes over time? Thirdly, are you following the xp guidelines or are you dumping in ad hoc xp on top? In other words, are you giving the xp that they suggest? Now, as far as speed goes, the idea of going 12 sessions between levels is just boring to me. Sorry to be blunt, but, the idea that I'm going to spend three months at a given level means that, for me, an entire campaign would result in about 4-6 levels. This can be particularly bad if you have classes with multiple dead levels. Having just played a binder from levels 5-8, I can say that dead levels REALLY suck. For those who don't know binders, from 5th to 8th level I gained hit points, 1 or 2 points of BAB and immunity to fear. That's it. SNORE. Combine that with the idea of even slower advancement than 1/month and I'm spending the majority of an entire campaign not doing anything new. As I said, 1 level/12-16 hours of gameplay seems to work for us. [/QUOTE]
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