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Leveling: Too fast, too slow, or just right?
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<blockquote data-quote="kigmatzomat" data-source="post: 4760271" data-attributes="member: 9254"><p>Combat speed was never a problem. Even with 6 PCs, 4 cohorts, and a dozen or monsters few combats took more than 2 hours. I could have two combats a session plus time for RP, the problem was that a group of 10 requires either a very powerful singular monster or 30+ humanoids. After the 22nd random dire beast marauds through the countryside or the 18th band of orc raiders appears out of nowhere, the party begins to doubt the value of nobility. </p><p></p><p>I had to wait for the PCs to be in a threat-worthy location or do something that aroused the ire of local powers. Once the group got access to magical travel (feathers, teleport, mass fly, etc) especially with anti-scry spells it became even more problematic as their standing enemies had trouble getting forces in place in time before they vanish. </p><p></p><p></p><p></p><p>My gamers didn't goof off IRL, their <em>characters</em> would goof off. They threw honest to {diety} victory parties when they returned flush with coin. They'd hire caterers, bartenders, entertainers, the whole shebang. And if they were far from home, they'd buy presents to bring back to their allies. "So this is Balifor, the source of the finest crystal goods in the known world. Let's commission items and arrange for them to be shipped to our pals!" </p><p></p><p>If it was a place that they saw value in returning on a regular basis, they'd leverage the contacts they already had (and thanks to the bribes-er, gifts, they had lots) to hire local factors and rent out or buy property in town, join guilds, etc. The hundreds of followers they had racked up between the four with Leadership were scattered hither and yon over two continents watching and maintaining their properties.</p><p></p><p>Great RP stuff that tied the PCs to the setting but jeez, it took time. Lots of time. Time that didn't justify giving out XP. </p><p></p><p></p><p></p><p>I'd pull my teeth out if leveling took that long.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 4760271, member: 9254"] Combat speed was never a problem. Even with 6 PCs, 4 cohorts, and a dozen or monsters few combats took more than 2 hours. I could have two combats a session plus time for RP, the problem was that a group of 10 requires either a very powerful singular monster or 30+ humanoids. After the 22nd random dire beast marauds through the countryside or the 18th band of orc raiders appears out of nowhere, the party begins to doubt the value of nobility. I had to wait for the PCs to be in a threat-worthy location or do something that aroused the ire of local powers. Once the group got access to magical travel (feathers, teleport, mass fly, etc) especially with anti-scry spells it became even more problematic as their standing enemies had trouble getting forces in place in time before they vanish. My gamers didn't goof off IRL, their [i]characters[/i] would goof off. They threw honest to {diety} victory parties when they returned flush with coin. They'd hire caterers, bartenders, entertainers, the whole shebang. And if they were far from home, they'd buy presents to bring back to their allies. "So this is Balifor, the source of the finest crystal goods in the known world. Let's commission items and arrange for them to be shipped to our pals!" If it was a place that they saw value in returning on a regular basis, they'd leverage the contacts they already had (and thanks to the bribes-er, gifts, they had lots) to hire local factors and rent out or buy property in town, join guilds, etc. The hundreds of followers they had racked up between the four with Leadership were scattered hither and yon over two continents watching and maintaining their properties. Great RP stuff that tied the PCs to the setting but jeez, it took time. Lots of time. Time that didn't justify giving out XP. I'd pull my teeth out if leveling took that long. [/QUOTE]
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