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General Tabletop Discussion
D&D Older Editions
Leveling Up in 2E
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<blockquote data-quote="Citan Uzuki" data-source="post: 6889371" data-attributes="member: 6787036"><p>Leveling up in 2nd edition, while it seems tedious, is intended to promote quest exp rewards and individual exp rewards. There is information about both in the DMG.</p><p></p><p>Quest experience rewards usually are given for successfully completing some sort of adventure that the party is sent in and typically is no more than the total amount of experience given from any encounters that happened within said adventure.</p><p></p><p>Individual rewards are bonus experience points given for things such as a warrior for having helped defeat a monster, a wizard creating or researching a new spell, a cleric using spells to further their ethos, or a thief gaining treasure. Again, the DMG has information about such.</p><p></p><p>In short, while a monster may seem to give small amounts of experience, that amount adds up to help bolster quest experience and individual experience may be rewarded to each character based on what they do during the adventure.</p><p></p><p>Another method that a DM can use, that is much rarer, is to bolster monsters' stats to make them more difficult to fight but to also give them a higher experience reward. For example, a small cluster of hardier-than-most orcs might prove an actual threat to the PCs compared to the run-of-the-mill variety but would garner a much higher reward should they be defeated and/or disbanded.</p><p></p><p>Hope this helps out as a quick answer without going into too much detail. :3</p></blockquote><p></p>
[QUOTE="Citan Uzuki, post: 6889371, member: 6787036"] Leveling up in 2nd edition, while it seems tedious, is intended to promote quest exp rewards and individual exp rewards. There is information about both in the DMG. Quest experience rewards usually are given for successfully completing some sort of adventure that the party is sent in and typically is no more than the total amount of experience given from any encounters that happened within said adventure. Individual rewards are bonus experience points given for things such as a warrior for having helped defeat a monster, a wizard creating or researching a new spell, a cleric using spells to further their ethos, or a thief gaining treasure. Again, the DMG has information about such. In short, while a monster may seem to give small amounts of experience, that amount adds up to help bolster quest experience and individual experience may be rewarded to each character based on what they do during the adventure. Another method that a DM can use, that is much rarer, is to bolster monsters' stats to make them more difficult to fight but to also give them a higher experience reward. For example, a small cluster of hardier-than-most orcs might prove an actual threat to the PCs compared to the run-of-the-mill variety but would garner a much higher reward should they be defeated and/or disbanded. Hope this helps out as a quick answer without going into too much detail. :3 [/QUOTE]
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