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D&D Older Editions
Leveling Up in 2E
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 6952306" data-attributes="member: 32740"><p>If you look at the xp advancement charts for the classes EVERY level requires about double the XP as the one before it. 2000, then 4000, 8000, 16000, 32000, etc. A few bumps higher or lower here and there but that's pretty much the pattern UNTIL about 9th or 10th level. Then it actually goes FLAT - same amount of xp needed for every level after that.</p><p></p><p>If you then study the xp reward chart you'll see that the amount of xp you get for monsters pretty well keeps pace with that doubling of xp needed to level up. The xp award for monsters by HD doesn't double, but then the ability of PC's to handle monsters of much higher HD than their own increases as well so that in general the pacing remains the same no matter what level.</p><p></p><p>2E xp and treasure awards are about the same as in 1E. 2E has OPTIONS to have PC's earn individual awards, but I never used them for long as it just seemed to make tracking xp more work than it needed to be for BOTH players and the DM. It DID seem to me that those individual rewards made for slower progression though, so maybe that's what you want.</p><p></p><p>It wasn't a problem because it wasn't an enormous amount of xp (which is to say that although the NUMBERS got larger the PACE remained much the same). XP for killing monsters. XP for treasure. Both adjusted according to the degree of actual challenge. If I felt like I was giving the PC's a LOT of treasure at any time then I gave them a lot less XP for it. If fights seemed like they were more difficult than usual (which may have been as simple a matter as me having hot dice and the players having cold dice) then they got more xp than was normally indicated. I added some occasionally as a "story" award, especially at times where there wasn't much treasure to speak of or monsters to fight, but the PC's were nonetheless reasonably occupied with <em>doing</em> stuff.</p><p></p><p>That's pretty much how I handled it in 1E as well as how I handled it in 3E and how I once again handle it now playing 1E again.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 6952306, member: 32740"] If you look at the xp advancement charts for the classes EVERY level requires about double the XP as the one before it. 2000, then 4000, 8000, 16000, 32000, etc. A few bumps higher or lower here and there but that's pretty much the pattern UNTIL about 9th or 10th level. Then it actually goes FLAT - same amount of xp needed for every level after that. If you then study the xp reward chart you'll see that the amount of xp you get for monsters pretty well keeps pace with that doubling of xp needed to level up. The xp award for monsters by HD doesn't double, but then the ability of PC's to handle monsters of much higher HD than their own increases as well so that in general the pacing remains the same no matter what level. 2E xp and treasure awards are about the same as in 1E. 2E has OPTIONS to have PC's earn individual awards, but I never used them for long as it just seemed to make tracking xp more work than it needed to be for BOTH players and the DM. It DID seem to me that those individual rewards made for slower progression though, so maybe that's what you want. It wasn't a problem because it wasn't an enormous amount of xp (which is to say that although the NUMBERS got larger the PACE remained much the same). XP for killing monsters. XP for treasure. Both adjusted according to the degree of actual challenge. If I felt like I was giving the PC's a LOT of treasure at any time then I gave them a lot less XP for it. If fights seemed like they were more difficult than usual (which may have been as simple a matter as me having hot dice and the players having cold dice) then they got more xp than was normally indicated. I added some occasionally as a "story" award, especially at times where there wasn't much treasure to speak of or monsters to fight, but the PC's were nonetheless reasonably occupied with [I]doing[/I] stuff. That's pretty much how I handled it in 1E as well as how I handled it in 3E and how I once again handle it now playing 1E again. [/QUOTE]
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